rFactor1 to rFactor 2 Conversion Tutorial - Quick Guide

Discussion in 'Car Modding' started by dylbie, Apr 8, 2016.

  1. Lazza

    Lazza Registered

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    @Dyson do they work in devmode?
     
  2. Dyson

    Dyson Registered

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    I haven’t tried dev mode. I’m not sure how you use it to be honest I just put it in game
     
  3. Bernd

    Bernd Registered

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    Normally, if you have made a mas file that includes all sound files for that car and did include that mas file into the rfcmp, all sounds should work.
    Did you do that?
     
  4. Dyson

    Dyson Registered

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    Yes I made a mas file that had all sound files in it. The sound files were in 2 folders but I put them into one as it says to do so I’m not sure what’s going on
     
  5. Dyson

    Dyson Registered

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    I would also like to know how can I make it so I can see the car livery I am choosing? When I pick the car I want to drive it doesn’t show me a picture or anything of it. I can’t actually see the car until I drive it
     
  6. Bernd

    Bernd Registered

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    Did you check, if the wav files, that are linked in the sfx file are included in the sounds mas file that you have packed?

    You have to create icon files for each car.
    Read this for example:
    https://forum.studio-397.com/index.php?threads/new-icon-creator-tutorial.65139/
     
  7. Woodee

    Woodee Registered

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    Put the sound files in the required folders in modev, as stated in the mod SFX files.

    e.g.
    VS_INSIDE_COAST_ENGINE_1=F1LR2\Beagle\capri_idle.WAV

    There may be some sounds used from the original rFactor which aren't carried over to rFactor 2.
     
  8. Woodee

    Woodee Registered

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    Any updates needed for the original post regarding the conversions? It's about 4 years old now.
     
  9. Dyson

    Dyson Registered

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    Thanks guys I’ve now got my sound working. Now I need to sort out the ffb it seems very weak or my wheel just rattles really badly when I try to make it stronger. Using a g27.
     
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  10. dylbie

    dylbie Registered

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    There's loads of stuff that needs adding! I think I've been saying I'll update it for about 3 and a half years. :rolleyes:
     
  11. Dyson

    Dyson Registered

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    Does anything need updated for force feedback? I’m converting the formula nkp and feedback is very weak but ok on other mods
     
  12. dylbie

    dylbie Registered

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    Have a look in the HDV file in the steering section. Converting from rF1 will be using the old rF1 steering system. I've had mixed results with this to be honest. Some cars seem to work really well with it, others aren't so good. I guess it depends on the quality of the physics of the original mod. Ideally though you want to be updating the supsension and steering to rF2 standards.
     
  13. Dyson

    Dyson Registered

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    Do you mean under controls? I can’t see a steering section but do see a ffb multi line? Also how do I update the shaders? When I do it it gives me a missing texture error
     
  14. Woodee

    Woodee Registered

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