Hmm... AI control should almost certainly avoid the CPU issue. Maybe we are talking about different things after all.
Can you provide a screenshotI don't know. I own the game since last monday, and today is the first they I experience that much lag. It was okay before, but now it's just too much,the game is not playable.
http://imgur.com/a/i59dGCan you provide a screenshot
Of the purple bar ?
Everytime you are telling us something else!
Few posts before you said letting AI drive does nothing in terms of lag/stuttering!??
However, strange behaviour your system shows! Loading times of 15 to 60 minutes is ridicoulus!
Maybe your HDD is bad/defective? Don´t know anymore, really....
Hope someone here can figure it out with you.
That screenshot is when you are lagging or not?
Same thing with official content ?It is when I'm lagging,but the purple bar usually reaches the right side completely.
Same thing with official content ?
Like isi silverstone and a car like ISI corvette C6R GT2 without AI ?
Did you checked that?For your quad core, I'd be disabling everything laptop-ish (power saving etc), turn off speedstep, turn off hyperthreading so each core isn't interrupted, and make sure you don't have anything in the background that could be taking CPU time.
Energy saving settings due to battery usage?
Did you checked that?
60FPS in rF1 with a 1060???
Something´s definetly wrong here!
Again: smells like something is faulty. (surely hope not)
If one day is fine and the other day with the same track/car/setting it differ you mist have something eating ressources....I use VSync. I'm sure I can achieve a lot more.
I use VSync. I'm sure I can achieve a lot more.
@Alexxx0 What controller are you using? (wheel/pedals/joystick/whatever)
@Alexxx0 sorry, I meant exactly which wheel are you using - brand, model, driver version. In case that's an issue.
rF2 puts the player in the loop, reading your input many times each second, adjusting the physics response each time, and outputting new FFB values to your wheel. Many other games will run along by themselves if your input is delayed, or will just skip forward if your CPU can't keep up momentarily, whereas rF2 will still calculate all those physics steps, which are then out of realtime (in slow motion). That makes it more demanding, not as overall CPU usage (like task manager reports) but in each part of every second. Your CPU is quite new but its clock speed isn't all that fast, so it doesn't take much for rf2 to start asking too much of it if other things are also taxing it.