really impreasd with the 2 screens , did u guys think it would be a great idea to include a autumn or spring feel to some tracks??
We've talked a couple of times about (not for rF2 release, but an update sometime in the future) where it would be possible to change texture sets based on season. SO, thinking in the long term I decided to go with a standard summer season to start with. And if we never have a chance to get to that (although I hope we will) it wouldn't be hard for folks after the fact to release time of year updates. It was previously done with rF1...
You create a track with consistent lighting in all areas and then the light sources you add (or remove) should do most of this. Same with all games really.
Solid, but my dieing question is are those marshal posts functional?
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