rFactor 2 WIP HDR comparison screenshots

Discussion in 'News & Notifications' started by 88mphTim, Sep 23, 2011.

  1. snoups58

    snoups58 Registered

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    [​IMG]

    Just a quick note. How can we see a plane close to the radius of the sun's glare ?

    I think the sun must be more intensive.

    Sorry for my bad english
     
  2. shum94

    shum94 Registered

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    I hope in October we will have the promotional screens with full anti aliasing...
     
  3. sg333

    sg333 Registered

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    If you look at some of the older WIPS (Sept 2010) there's a GTR incar shot with a sunstrip visible that says "test sun strip NGTR" and another from the same car, in the rain, with no sun strip - i guess some thought has gone into this! :)
     
  4. Ernie

    Ernie Registered

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    I like the new HDR-(WIP)-shots. Yes, a little bit overdone to show the effect, as Luc said:
    Some parts look real, while other parts look a little bit unnatural. But via HDR-profiles these settings will be tweakable to our own likings.
     
  5. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    I suppose a bit of Bloom will take care of that. That isn't active in these screens as they only show HDR. In fact, once Bloom is working properly, I think I'll play with more subtle HDR settings, which means they should become less overdone :) .
     
  6. thuGG

    thuGG Registered

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    WTF is it with you and anti aliasing?
     
  7. deak1944

    deak1944 Guest

    Amen!!!
     
  8. Satangoss

    Satangoss Registered

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    I see Shum's point, all of the pictures shown up till now have not AAs. Can't figure out why. They would be way better with.

    BTW I can't see AA even in rF1. No diference from FSAA 0x up to 16x. I have to force AA using GPU driver interface. Maybe rF2 be the same.
     
  9. 10speed

    10speed Registered

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    Same for me.

    So far I am not impressed at all. HDR is unrealistic, you won't see it in the real world. So why would you want to see it in a simulation (game)? There is way to much contrast and the dark areas completely lose their details. The graphics in these latest screenshots are just showing off which might be ok for need for speed, but here it's just a waste of development time. Also the texturing still looks very poor.

    [​IMG]
    What's the problem here? Wrong shadow layer in the template?
     
    Last edited by a moderator: Sep 28, 2011
  10. simfan

    simfan Registered

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    Read this



    Do you know what settings are used on these screenshots? WIP means WIP, not final quality ;)
     
  11. mclaren777

    mclaren777 Registered

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    Thanks.
     
  12. mclaren777

    mclaren777 Registered

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    20% Overlay

    I decided to tweak these recent rF2 images because I think the HDR effect is overdone.

    Method: overlay the HDR version onto the standard version and then drop the opacity of the top layer to 50%

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Sep 29, 2011
  13. mclaren777

    mclaren777 Registered

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    50% Overlay

    Same method, different opacity value.

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Sep 29, 2011
  14. MarcG

    MarcG Registered

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    The bad thing about these HDR shots is the constant nagging my brains telling me to upgrade my GPU which I cant afford to do!
    Awesome though chaps thanks, they're looking great.
     
  15. feels3

    feels3 Member Staff Member

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    Tim, could you give us next time few screenshots from early morning until sunset, but with the same car in the same track/camera position?

    Some kind of step by step day-night transition ;)
     
    Last edited by a moderator: Sep 28, 2011
  16. ZeosPantera

    ZeosPantera Registered

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    Looks better. Take it to 75% it may be too strong there.
     
  17. THUNDERbreaks

    THUNDERbreaks Registered

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    mclaren777 you better upload your HDR profile somewhere once they release the game :)
    Awesome stuff at 20% and 50%
     
  18. ZeosPantera

    ZeosPantera Registered

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    He is simply doing that in photoshop. overlaying the right side of the comparison shots over the left and then making the HDR layer opaque allowing the un-darkened detail to come through from the non HDR side.
     
  19. 88mphTim

    88mphTim racesimcentral.net

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    No, it's a sun high in the sky and a horizontal-ish surface next to a vertical one. You get shadow on the vertical one.

    Or if you mean the black splotch? That's a WIP fix I think, doesn't look like something I've seen myself though in the software.
     
  20. mclaren777

    mclaren777 Registered

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