Just a quick note. How can we see a plane close to the radius of the sun's glare ? I think the sun must be more intensive. Sorry for my bad english
If you look at some of the older WIPS (Sept 2010) there's a GTR incar shot with a sunstrip visible that says "test sun strip NGTR" and another from the same car, in the rain, with no sun strip - i guess some thought has gone into this!
I like the new HDR-(WIP)-shots. Yes, a little bit overdone to show the effect, as Luc said: Some parts look real, while other parts look a little bit unnatural. But via HDR-profiles these settings will be tweakable to our own likings.
I suppose a bit of Bloom will take care of that. That isn't active in these screens as they only show HDR. In fact, once Bloom is working properly, I think I'll play with more subtle HDR settings, which means they should become less overdone .
I see Shum's point, all of the pictures shown up till now have not AAs. Can't figure out why. They would be way better with. BTW I can't see AA even in rF1. No diference from FSAA 0x up to 16x. I have to force AA using GPU driver interface. Maybe rF2 be the same.
Same for me. So far I am not impressed at all. HDR is unrealistic, you won't see it in the real world. So why would you want to see it in a simulation (game)? There is way to much contrast and the dark areas completely lose their details. The graphics in these latest screenshots are just showing off which might be ok for need for speed, but here it's just a waste of development time. Also the texturing still looks very poor. What's the problem here? Wrong shadow layer in the template?
20% Overlay I decided to tweak these recent rF2 images because I think the HDR effect is overdone. Method: overlay the HDR version onto the standard version and then drop the opacity of the top layer to 50%
The bad thing about these HDR shots is the constant nagging my brains telling me to upgrade my GPU which I cant afford to do! Awesome though chaps thanks, they're looking great.
Tim, could you give us next time few screenshots from early morning until sunset, but with the same car in the same track/camera position? Some kind of step by step day-night transition
mclaren777 you better upload your HDR profile somewhere once they release the game Awesome stuff at 20% and 50%
He is simply doing that in photoshop. overlaying the right side of the comparison shots over the left and then making the HDR layer opaque allowing the un-darkened detail to come through from the non HDR side.
No, it's a sun high in the sky and a horizontal-ish surface next to a vertical one. You get shadow on the vertical one. Or if you mean the black splotch? That's a WIP fix I think, doesn't look like something I've seen myself though in the software.
Three new images... http://rfactor.net/web/wp-content/uploads/2011/06/rFactor_2_HDR_01.jpg http://rfactor.net/web/wp-content/uploads/2011/06/rFactor_2_HDR_05.jpg http://rfactor.net/web/wp-content/uploads/2011/06/rFactor_2_HDR_06.jpg I'll make some more Photoshop overlays tonight when I get home from work.