AWESOME!
A) I hope future updates tie things further into steam. For eg. setting up auto-download (AKA "getmod") of cars and tracks to point to the steam workshop download instead of all that file hosting stuff you currently have to do.
B) I hope creating rooms/servers becomes much more intuitive and user friendly. For eg. in SCE I usually have my server set up in seconds. I just open the game, in the in-game UI I select create online game, choose a car, track, some rules and settings, done. I just read the server stuff and you have to open windows command prompt and type in dos-like commands to download stuff and do that everytime there's an update, create a folder, modules, and all sorts of stuff.
A UI (rather than dos type of suff) would be very welcome. It is a videogame afterall not an info-tech programming piece of software
C) I really, really hope ISI are still working on the "prototype" style server. Having an easy point-and-click UI to quickly select a car (or group of cars / series) and track, and then quickly change track to whatever you feel like - as you can do in RF1, SCE, etc. - would probably really help the online scene get even bigger and more used.
At the moment, there seems to be quite a bit of technicalities and steps involved for someone that simply and quickly just wants to go online with some friends and race like you can so easily, quickly, and intuitively do with RF1's/SCE's in-game multiplayer "create game" option.
D) Having said all that - creating multiplayer games/servers aside - this is a great first step for RF2 and Steam. The fact that ISI are not only on Steam, but are using the Workshop, is a HUGE step when it comes to mods. After, 10, 15 years, we now have the very best set-up, most organized, way of dealing with mods (cars, tracks, etc.). One place for
everyone to go, with MOD-AUTOUPDATES to ensure all players are seemlessly kept up to date with all their cars, tracks, etc. This is FANTASTIC, and nothing like it has ever been done [emoji3] [emoji3] [emoji3]