[REPLACED] rFactor 2 Build 342 Released

Discussion in 'General Discussion' started by 88mphTim, Oct 24, 2013.

  1. TIG_green

    TIG_green Registered

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    I had to lower my ffb multi from 0.7 to 0.6 to get the same feel with Megane than before build 342. Something changed there too.
     
  2. GTClub_wajdi

    GTClub_wajdi Registered

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    The same with Clio here!
     
  3. Denstjiro

    Denstjiro Registered

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    Not the best pc either but for me its a big improvement. Keep in mind that you basically need to go test settings again and find the sweetspots. things have change too much (as I understand) to assume just updating it will be sufficient if your pc is/was already struggling.

    Join us in this thread and lets get a 'us vs them' fibe going. fight the power!! :)
    http://isiforums.net/f/showthread.php/16458-What-sort-of-system
     
    Last edited by a moderator: Oct 26, 2013
  4. TurboGigi

    TurboGigi Registered

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    Hello,
    I with the AA enabled I have this problem:

    View attachment 10510


    Windows 8.1 Pro 64 bit

    MSI R5870 Lightning with 13.10 beta 2

    rF2 342 clean installation
     
  5. Nibo

    Nibo Member

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    TurboGigi, try setting
    Transparency AA="0" // Soften edges around alpha test objects
    in player.plr file.
     
  6. TurboGigi

    TurboGigi Registered

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  7. otirc

    otirc Registered

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    Big improvement for me! Now I can play rfactor 2 again on my triple screen with 60+ fps!
     
  8. hoser70

    hoser70 Registered

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    No performance increase here on ATI. If anything it's worse with lower settings.
     
  9. Mibrandt

    Mibrandt Registered

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    Nice improvement this time - keep it up ISI :)
     
  10. F1Fan07

    F1Fan07 Member

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    From the release notes: "improved handling of the situation where there are more vehicles than garage spots (added warning message"

    I'm happy to see this but (and it'll be a while before I can get online with enough people to test this) how does the warning work?
     
  11. tjc

    tjc Member

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    :p

    ;)
     
  12. TMoney

    TMoney Registered

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    Not sure if anyone else commented on the lost controller issue on Windows 8 64 bit, but unfortunately it's still happening for me :(
     
  13. goonzo

    goonzo Registered

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    The custom skins up/down loading has stopped working with build 342 for me. anybody else experience the same thing?
    It worked fine in build 300...
    or could someone confirm it is working for them?
     
  14. 1959nikos

    1959nikos Registered

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    It is working here.
     
  15. 1959nikos

    1959nikos Registered

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    We are running Monaco with the 60s F1s and following others I notice small (20X20cm approx) black squares at the back of their cars. First time I see that.
    Sometimes they are left behind for 1 or 2 sec.
     
  16. F1Fan07

    F1Fan07 Member

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    Yes. Here's some data from this morning (note that these are with different detail levels than my earlier post) that shows the hit SLI is taking. Current build (high details, Level 4 AA, 16x texture AA), current WHQL Nvidia drivers (with default settings)

    One GTX 670: Multiview: 85 fps, Multiview + HDR: 60 fps (about a 30% drop)
    Two GTX 670 SLI: Multiview: 135 fps, Multiview + HDR: 32 fps (about a 75% drop)
     
  17. goonzo

    goonzo Registered

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    Then its probably some setting on the server. it stopped working after the update. any resource that describes what to do? opening ports etc...?
    probably the settings got resetted with the update :(
     
  18. Coanda

    Coanda Registered

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    Nope.. Not even flat spots.

    This was raised on the unstable 337 release. Hopefully it was noted down.
     
  19. Nelson

    Nelson Registered

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    I also get that. At Silverstone for example...
     
  20. gabriel666

    gabriel666 Registered

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    I see the same with respect to the "lag" on tab the cars and tab tracks is well, do not give much importance but I noticed, informational purposes only
     

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