rfactor 2 beta video's

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- Skippy @ Lime Rock, very agressive steering inputs at the beginning of video, probably to get temps up and get a feel for steering, but after that some very nice driving. Very realistic.






- More Skippy @ Lime Rock, I like how in this video you can tell this guy is using more ffb, where as in the above video the guy looks like he almost has ffb disabled.
 
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- More really nice driving






- This guy cracks me up, especially at the beginning lol
 
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Motorsports ranch is unbelievable with Skippy. Highly recommend starting with National and working up to Regional.

Why does this look so bad? Format is 1080p mpeg and looks good when played on PC. Please give me tips on how to make videos look better on you tube. I am using Window Movie Maker and FreeMake to conver to mpeg. Thanks!

 
Well...
1. Its seem my life never gonna get many views
2. People in here are lucky that i only have 1 year subscription and don´t like much to play online
3. My forehead need adjustments. Maybe sirurgical.

lol... :D Did you really have your phone glued to your head SLuisHamilton?

;)
 


- This guy cracks me up, especially at the beginning lol

lol me too... he`s none too happy with our Tim is he...

:D
 
Hi,


Edit LOL

I've compared the G-forces with speed in my motec, and it's very impressive :o
Really, really good job, incredible ;) at same speed in same condition, I find same data in my motec (Ps : if you try yourself, it's a national series ;)).
Also if somebody have movie software, it's possible to make a comparative montage with two view in same time (Real Vs R-F2) ?
The Track is really similar.
 
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iRacing:mad:vs rFactor2:o
 
Another one:
 
Hi,


Edit LOL

I've compared the G-forces with speed in my motec, and it's very impressive :o
Really, really good job, incredible ;) at same speed in same condition, I find same data in my motec (Ps : if you try yourself, it's a national series ;)).
Also if somebody have movie software, it's possible to make a comparative montage with two view in same time (Real Vs R-F2) ?
The Track is really similar.

If I can get permission from you I'd be happy to do it. The original footage is yours, right?


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Another one:

I don't really get this... It's a different track now. No comparison to be made...


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I don't really get this... It's a different track now. No comparison to be made...


Sent from a mobile device using Tapatalk

BAD Wheatley BAD, or what ever your name is. You are suppose to say: LOL iRacing your ass just got handed to yourself by a beta. In the words of famous cartoon character "HAHAA!" :o
 
If I can get permission from you I'd be happy to do it. The original footage is yours, right?


Sent from a mobile device using Tapatalk

No, real one isn't my footage, it's just a video I found on youtube.
My first interest on it was to compare data (G-Forces with speed) with Motec data after a run with RF2. Results were very impressive of realism :cool:
After, I thought it would be interesting to make a movie to compare this real one with ISI track (same version of track, example :edges where land has replaced the grass, designers are inspired by this video? ?:p). You're right there are no interest to compare with I-Racing version ;)
It's a problem if the original one isn't mine, need an authorization ?
 
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iRacing, looks more live, work of a suspension bracket and a large number knocks on a suspension bracket on the road.
Even if to make in рФ2 a large number of blows to a suspension bracket, the kinetic principle won't recover the car visually, therefore all roads equal in rF2.
I convert the road from iRacing other track, a small oval not for the publication, I compare behavior.
 
To be fair, iracing limerock was made in 2007 or earlier.

Comparing art made 5-6 years apart=fail.

Who the hell said anything about being fair. iRacing is updated regularly and gathering funds more than any sim has ever done, and you say that there is something wrong throwing a comparison. Id say that the reason iRacing is getting compaired so much is because it is being devoloped as we speak and has good everything, hence makes a good place for a comparison.
Its a good comparison and so is that damn track and car aswell, was it made before WW2 or yesterday.
 
iRacing, looks more live, work of a suspension bracket and a large number knocks on a suspension bracket on the road

This has been discussed many times, RFactor 2, although improved, still has MUCHHHHHHH less of its physics connected and shown in its graphics compared to NK Pro and IRacing. Much less physics is shown, and what RF2 does at least show, it most likely shows it with MUCH less fidelity and a much slower update rate than the "physics-graphics" in IRacing and Netkar Pro.

So determining the physics from graphics actions shows NOTHING of a sim, and even less in RFactor 2's case.

Even the steering wheel movement is dull and bad in RFactor 2's graphics, and this will lead people that watch it in videos to think the steering and/or physics are bad. Once they play it though (or they see a video where you can see the real life human's steering, those are, by far, my favorite videos, and the ones that truly show what is going on with the steering) then I am sure they will change their mind :)
 
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