rFactor 2 and McLaren - World’s Fastest Gamer!

I can see your point that they should have tried to maximize the promotional aspect of the competition by offering the 650S for free, it's valid I guess.
Though I may feel that the asking price for the car was -dare I say- cheap,it would still constitute a paywall to many individuals.
But the sim still has to be purchased to participate by those not already involved with it so I do not think this is significant, the promotional benefits I believe are still tremendous.
I'm sure any irental fans would laugh at the asking price anyway, being so used to diving deep into their pockets.
Let's not forget that by individually paying for this one car will allow for people to only have to purchase one car of the GT3 pack to participate in a series.
If the 650S were offered for free then this would either not be possible (one would have to buy the whole pack to race) or a big percentage of the player base would not purchase anything and just participate in the Macca they got for free.
This would not only eat into S397s pockets but also create an imbalance with just too many 650s around.

You are missing out on a very important point, lots of people already own rF2. They bought it, tried it, did not like it and uninstalled it. According to SteamSpy, 50,000 copies of rF2 have been sold and currently has 12,000 regular users.
If only 1,000 people have entered with the Mclaren on the server, only 2% of owners of rF2 and worse, only 9% of regular users have participated in the competition. Numbers are terribly low for a competition of this level.

As you say, the game still had to be bought by anyone who did not own it and S397, in a very smart move put a 50% discount on the price. The problem with this is that to participate in a competition that they were not going to win, they still had to pay a third of what they cost the game for a single car ...
 
Plugin crashed here first time, restarted, loaded and was booted (have checked steam plugin=1).
Now plugin (presumably) is crashing on the desktop.
This after spending sometime looking for a way to join the game on the forum.
All in all 2 hours wasted but remain optimistic a guide with troubleshooting will appear somewhere on this forum.
Your Steam name needs to match your registered name for WFG. So if you registered as John Magus, but your steam name is magusJohn, then you would need to edit your profile in Steam to match the WFG name. Took me a minute or so to find it once I started looking.
 
Your Steam name needs to match your registered name for WFG. So if you registered as John Magus, but your steam name is magusJohn, then you would need to edit your profile in Steam to match the WFG name. Took me a minute or so to find it once I started looking.
Thanks Dave,
I got into the game finally and suck bigtime (1048) :D
 
BONSOIR A TOUS, PEUT ON M’EXPLIQUER POURQUOI JE N'ARRIVE PLU A PARTICIPER A LA COMPÉTITION MCLAREN ,POURTANT J'AI ACHETER LE PACK .
 
You are missing out on a very important point, lots of people already own rF2. They bought it, tried it, did not like it and uninstalled it. According to SteamSpy, 50,000 copies of rF2 have been sold and currently has 12,000 regular users.
If only 1,000 people have entered with the Mclaren on the server, only 2% of owners of rF2 and worse, only 9% of regular users have participated in the competition. Numbers are terribly low for a competition of this level.

As you say, the game still had to be bought by anyone who did not own it and S397, in a very smart move put a 50% discount on the price. The problem with this is that to participate in a competition that they were not going to win, they still had to pay a third of what they cost the game for a single car ...

It might surprise you but every sim has the problem of a relatively low participation and in that regard the rF2 player base is even one of the more active communities (it's allways around 20-25% in a two weeks time frame). Thatswhy it was a pretty good move to sell the McLaren/GT3 pack and not give it for free. What I find more worrying, is that the amount of rF2 owners increased quite considerably with the start of the discount (to around 50k owners as you mentioned allready), but dropped pretty fast afterwards. I am not sure how accurate Steamspy is and how the demo interferes with the owner numbers, but right now the numbers are back to where they were before the discount wich seems to be something that you haven't thought about. So in that regard, S397 has to get some money from the people who allready own the game, and not some potential future users that might or might not come. What you insist on is infact quite a big financial risk. Anyway, it's all theoretical and only S397 will know the truth, but from my perspective it is a more solid plan to sell the McLaren (or even better the pack) to a relatively active user base with a smaller margin than to invest into a car, go all in and to hope for a good outcome and gain basicly no money at all if all things go wrong. I don't want to spoil the fun, but rF2 in it's most advanced and current state is a product in beta, wich infact isn't a good time to sell the product itself to an audience that is tired of beta testing and expects full packages. My 2 cents ;)
 
Hey guys, I suppose with the wfg in full swing we won't get any game updates for another month? Has anyone heard otherwise?
Cheers
 
By game updates, do you mean actual changes/improvements to the game itself? Or the Roadmap informational update? I would suspect, somewhere just after the middle of August we will see the later, even with WFG.
 
Hey guys, I suppose with the wfg in full swing we won't get any game updates for another month? Has anyone heard otherwise?
Cheers

Why wouldn't we be getting updates? I assume since the holidays are soon over there will be improvements to DX11 as it will soon go out of beta. And Zandvoort will also be released soon since it's scheduled as next round for McLaren WFG. Good times ahead...
 
It might surprise you but every sim has the problem of a relatively low participation and in that regard the rF2 player base is even one of the more active communities (it's allways around 20-25% in a two weeks time frame). Thatswhy it was a pretty good move to sell the McLaren/GT3 pack and not give it for free. What I find more worrying, is that the amount of rF2 owners increased quite considerably with the start of the discount (to around 50k owners as you mentioned allready), but dropped pretty fast afterwards. I am not sure how accurate Steamspy is and how the demo interferes with the owner numbers, but right now the numbers are back to where they were before the discount wich seems to be something that you haven't thought about. So in that regard, S397 has to get some money from the people who allready own the game, and not some potential future users that might or might not come. What you insist on is infact quite a big financial risk. Anyway, it's all theoretical and only S397 will know the truth, but from my perspective it is a more solid plan to sell the McLaren (or even better the pack) to a relatively active user base with a smaller margin than to invest into a car, go all in and to hope for a good outcome and gain basicly no money at all if all things go wrong. I don't want to spoil the fun, but rF2 in it's most advanced and current state is a product in beta, wich infact isn't a good time to sell the product itself to an audience that is tired of beta testing and expects full packages. My 2 cents ;)
Very true, rF2 % of players is pretty nice, if it managed to sell like 100k+ copies would be great. I also saw this number of owners going up to 56k in summer sale, now 57k I think then going down again, no idea how this data system works, but half of the review this past month have been negative. S397 needs to fix what is putting people away from the game, I think the UI will solve part of that if done right since it's not only aestetic
 
Being realistic, RF2 needs relatively high end equipment to play with high options without other issues becoming involved.

Most if not all other sims of whatever quality in comparison don't so much. Lets face it, biggest bitch about rf2 for years has been the graphics in comparison to other sims, cudos 397 for your efforts with dx11.

Due to its better and non compromised physics, anyone coming to rf2 that is used to canned effects, will find it daunting and frustrating if they want to simply jump in and drive.

People are at least giving it a go....that's what this is about...whether they remain depends on the experience they have. First impressions are everything...
 
If I've read the rules correctly, this first of four qualifying rounds of WFG is over as of about an hour ago and the top 20 will be in a race this weekend to gain their points. I'm sure someone will let us know if I've got that wrong since I still see people on the servers.

Median lap time (half the people above, half the people below) is 2:01.64 for 1148 entrants (Fri was 713) .
  • From 2:00 to 2:02, there are 312 people (31.2% of total).
  • To be in the top 10% of total entrants, you need a 1:58.47 or lower (Fri was 1:58.78).
  • 70 people (Fri was 28) are in the 1:57s (6.5% of total).
  • Top 20 are 1:57.00 to 1:57.37.
  • As the competition progressed over the weekend to the finish, the distribution of the top 20 has been 0.31 to 0.44 seconds apart, tightening up on the weekend from Friday's 0.44 seconds and then spreading back out.
upload_2017-8-9_17-41-36.png
 
By game updates, do you mean actual changes/improvements to the game itself? Or the Roadmap informational update? I would suspect, somewhere just after the middle of August we will see the later, even with WFG.
sorry, I mean changes/improvements.
 
Why wouldn't we be getting updates? I assume since the holidays are soon over there will be improvements to DX11 as it will soon go out of beta. And Zandvoort will also be released soon since it's scheduled as next round for McLaren WFG. Good times ahead...
I could not imagine them wanting to make game changes/improvements whilst wfg is on in case it breaks something that will affect the wfg competition. Not all of the updates so far have had a positive effect for everyone so I would imagine that they would not want issues to pop up whilst on the world stage.
 
You know this is a tough one to answer because opinions differ.
I did not like the Radical's behavior tbh.
And this car has a very similar feeling to the Radical, although there's some important differences that make it an overall better experience for me.
Personally I liked ISI cars a lot more.
I don't have a good feeling of these two cars on the brakes and both this and the Rad somehow exert similar trailbraking understeer, the way the car likes to push when braking and turning and then somehow turning in if you use less brake just doesn't feel natural, probably through luck of feel.
They feel to me like they are barely touching the tarmac, don't know how else to describe it.
I obviously do not expect big differences in terms of feel in the rest of the GT3 cars we are waiting for.
They have failed to win me over so far.
So at the moment I see them as just a fun break in my usual racing which involves cars like the Megane Trophy II, Apex GT3 mod, GP3, cars that I really enjoy driving, especially the Megane in terms of feel and physics is prob the best thing I've driven so far, next to the FR3.5 (raced it before it got updated).
So to answer your original question, the Macca I feel is a better effort to what we've got so far from S397 but personally still not satisfied with how it feels and that their cars seem to have a similar feeling to them.
Having said all that, I'm still very excited at the thought of an official GT3 mod pack and have already bought it and am surely going to race it, just wish they improve on the handling feeling of their cars.
Thanks for the detailed reply,what you describe with the understeer and braking is how the macca gt3 in iracing feels,I don't like it I'm iracing so maybe I'll give it a miss and wait for a rwd gt3,something about awd cars I just can't have fun with
 
As often as you post, I'm sure you have read the answers a few times :cool:

Quality Control Problems:
1) Outside mirrors point to weird locations. Adjusting mirror for this car apparently adjusts mirrors for other cars, so you'll have to adjust each time you change cars (adjustment might be DX11 bug?).
2) Cockpit missing textures and/or weird mappings, gaps at doors looking rearward.
3) No rain tires, no windshield wipers.
4) No brake glow.
5) No AI talent file.

6 paint schemes, 4096x4096 template. The driving experience is fine. Default setup is useable, with at least one alien capable of high 1:58s. The setup options are strictly GT3; don't go looking for GTLM or GTE or "but other cars have this" options. No tuning options when selecting the car. It would be nice if tuning options included rear-view camera/mirror (definitely not always present in the real cars) and GTLM gear options and maybe some rim colors.

The gt3 cars in iracing have everything available to adjust other than steering ratio,are the option not available just for the wfg or is it the same in offline testing.
Castor is very important for feeling the cars imho,I'm hoping it's and adjustable setting
 
sorry, I mean changes/improvements.
There might be a small fix or two, just guessing about that, but the next two items 'should' be the improved UI and Zandvoort. I suspect we'll see the track shortly, most likely before the UI is released. The original plan, I think, was to have the UI finished and released by now, but they apparently have had some issues that have not been corrected and tested yet. After that....at least sometime in September, the other 4 cars of the GT3 pack will be released for those users that have purchased the set.
 
Back
Top