rF2 biggest challenger?

Discussion in 'General Discussion' started by taufikp, Nov 28, 2012.

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  1. Empty Box

    Empty Box Registered

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    Must have never played a Papyrus sim then. GPL AI is still a bajillionty times better than ISI has ever done and likely ever will, NR03 was almost as good as GP4. Almost.

    rF2's AI is easily the worst AI I've seen in a racing game. Least in Gran Turismo they always shut the door on you and keep their speed, here you get near them they just go insane and basically stop. WOA WOA WOA IM BEING PASSED GOTTA SLOW DOWN WOA WOA WOA. < What goes through an AI driver's "mind"

    rF1 had crap AI, currently rF2's is twice as bad. Still shake my head when I see AI dabbing the brakes 50000 times in a corner, then putting the power down perfectly smooth with zero grip loss every last time.... Beyond terrible. It isn't a track issue, it's a game issue, just like rF1.
     
  2. Hectari

    Hectari Registered

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  3. MarcG

    MarcG Registered

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    Lol at the AI haters on this forum, twice as bad as rf1!?! Do me a favour!

    I know I've had great races and that's all I care about, sure the ai has its faults but with the right mod and track it's PERFECTLY raceable....certainly more so than some pick up servers out there!
     
  4. Johannes Rojola

    Johannes Rojola Registered

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    That is true, I have had numerous great AI battles with NR2003, and only so little issues. I really wish that rF2 would have something like that, but it is a long shot. And while online is what it is, I pretty much do only modding with the game.
     
  5. Empty Box

    Empty Box Registered

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    Perfectly raceable?

    Which is why I did 20-30 standing starts the other night (they do the same on rolling, only usually they jam on the brakes) and not ONCE did T1 go down even somewhat nicely? I actually started recording it was so laughable at Mid Ohio. Every last time some AI moron would pile up in T1. Tried PBIR, LRP, Mid Ohio, Skips, Vettes (never mixed ofc)- on a variety of aggression settings, same result every last time. After wasting 45 minutes trying to get something where half the field actually survived, I went elsewhere. The field did actually make it half way through a lap at one point at Mid Ohio, then the jacked up on aggression AI decided to pull off a move that would get you suspended for a month in the real world.

    Quite funny, considering in that "other sim" I play that you race actual people I haven't been involved in a T1 accident in well over 2 years now. It's clearly not like I have some crazy driving style, though when the field moves so slowly it is hard NOT to pass 15 cars in one lap.

    The AI only resembles something passable when you race 2 or 3 of them at a time. They absolutely cannot handle passing, something that plagued Gm2 and basically ruined multiclass racing. Also, on an unrelated note, I was racing Vettes at Poznan - I was lapping 4 seconds quicker than the AI. I got in the lead late (starting at back of somewhat large grid) - somehow the 2nd place AI driver started driving 3 seconds a lap or so faster. Just out of the blue. 3rd place finished ~15 seconds back. What is this, Need for Speed?

    Online racing may be cool, but it's an epic fail in a mod environment on top of open server racing being pure crap. So this isn't even a racing sim at this stage, it's a driving game. The AI is completely useless and unusable - to a state where even pCars gives a better AI racing experience. :/
     
    Last edited by a moderator: Mar 6, 2013
  6. MarcG

    MarcG Registered

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    Well you've had vastly different results than me, I've run gts at Ohio, lime rock, essington, mills all without major problems. Skips at lime rock have also worked just fine, no turn one crashes that resulted in mass pile ups.
    Are you sure you're not wanting the ai to be 100% "safe"? Cos that don't happen in real life!

    I'll agree there are problems but from videos posted by others in this forum is been their driving causing the problems!

    What's needed is a thread more dedicated to the problems and solutions instead of random posts hidden in meaningless threads with no actual proof. I'll get one started soon as I've kept a list of issues, will also get video evidence.

    ISI have been improving the ai since the start and I know they're continuing its development, it's about time we chipped in and helped them.
     
  7. taufikp

    taufikp Registered

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    The reflection on driver's visor is great.
     
  8. Spinelli

    Spinelli Banned

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    Lololol
     
  9. Davy TASB

    Davy TASB Registered

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    AIW aint too bad on my PC.
    *shrugs*
     
  10. TIG_green

    TIG_green Registered

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    +1
     
  11. Niksounds

    Niksounds Registered

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    uhm in these days i'm thinking that AC can be a challenger in the all levels of grip losses during a spin.
    The behavior is incredible.
     
  12. Timpie Claessens

    Timpie Claessens Registered

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    O it's fine when it's not too bad, we'll talk again when it's just bad.
     
  13. ccjcc81

    ccjcc81 Registered

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    Can you elaborate on that for a noob?
     
  14. F2Chump

    F2Chump Registered

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    U here to worship pcars?
     
  15. DurgeDriven

    DurgeDriven Banned

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    lol H
     
  16. Spinelli

    Spinelli Banned

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    Still haven't played it, from videos it looks really good, but still seems to have the damn overly forgiving overly slow and nice and easy, propose built drift car, oversteer physics, which drives me crazy.

    In real life you can have very quick occurring oversteer, and snap oversteer, I don't see this in AC, all oversteer is just a nice, smooth, linear, friendly drift, as if they were driving one of those built for drifting drift cars.

    Also, in real life there is something called the pendulum effect, where once a spin goes too far it's almost impossible to save it from there on, this doesn't seem to exist in AC videos as I see people correct the car when it's almost pointing backwards lol, then they praise the physics because they don't spin and feel it's their skill and perfect God given physics that's keeping them on the road, rather than these "user friendly" overly "gentle and forgiving" physics issues that still seem to be there from Netkar Pro.

    But who's going to complain if something is too easy, as long as it "FEELS" good, right? They will just tell themselves it's like that in real life too, and it was all down to their great driving.

    Mid corner physics seem good, under braking transitioning to turn-in seems very good indeed, after turn-in but pre-apex seems good as well, some weirdness in the near end of mid-corner transitioning to early part of exit phase, but really it's hard to comment with more detail until I play it (computer down, upgrading). Overall much different to Netkar Pro (thank God), and the only sim I'd consider up there with RFactor 2 at the moment (Reiza is very good too, some iracing cars are good too).
     
    Last edited by a moderator: Mar 18, 2013
  17. Niksounds

    Niksounds Registered

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    you have to try the demo then =)

    Don't watch only the users video.. try it, i have a smile when you speak about "pendulum".
    The lotus has a lot of understeer too.. it depends how you introduces "the mass" in a corner.

    The pendulum effect (subtle controlled) is also the secret for 1.22.xxx in Magione.

    Bye Nik
     
  18. Davy TASB

    Davy TASB Registered

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    Beam me up snotty! :p
     
    Last edited by a moderator: Mar 18, 2013
  19. Gaz Mclean

    Gaz Mclean Registered

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    I like both asseto and rf2, im much more competitive in rf2 tho fsr. Both fun to drive with good ffb. Ill def buy both of these and cancel my iracing sub which just feels bland and boring to drive now and good races are so few and far between.

    Looking forward to see the mods which come to both titles, some great 1s already taking shape for asseto.

    I think were still about 5 yrs away from a truly ground braking race sim. hybrid of asetto graphics & physics, rf2 ffb, weather and live track and sheer fun to drive and iracings ui, comps, laser scanned tracks. professionalism. Still don't think anyone's nailed the sounds yet tho.
     
  20. racechicken

    racechicken Registered

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    Ouch. That can be hurt some other developer. :D
    Still two questions left:
    - Damage model?
    - Multiplayer and MP options?
     
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