[Released] Long Beach 2011 v0.9 by iDT Simulations

Discussion in 'Locations' started by iDTDoug, Nov 29, 2012.

  1. Andy_rsrf

    Andy_rsrf Registered

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    no problem:

    http://www.rsrf.de/rf2-tracks/

    Cheers Andy
     
  2. Nhra Racer

    Nhra Racer Registered

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    WOW! What an amazing track! Very nice work Doug! :cool:
     
  3. TIG_green

    TIG_green Registered

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  4. Guy Moulton

    Guy Moulton Registered

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    Does anyone have a link to v0.95? All the links I have found are out of date and don't work. I was looking at my tracks and I had the old version of Long Beach, I'd love to test 0.95- we may use it for a BES race coming up
     
  5. INSQMNIAC

    INSQMNIAC Registered

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  6. Guy Moulton

    Guy Moulton Registered

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    Thanks, I appreciate the help. Great track.
     
  7. rob1178

    rob1178 Registered

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    it looks like rf1
     
  8. Navigator

    Navigator Registered

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    Is there any link to the 0.95 version? Would someone share that?

    I do play offline and that is sadly no fun; all cars crash out sooner or later :(

    The only link that might work, is the mega one, but I have never been able to download something there; it always tells me to get a new browser. Even when I do, it keeps on doing that........
    All other links are out :(

    So, if you please?
     
  9. Guy Moulton

    Guy Moulton Registered

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  10. Navigator

    Navigator Registered

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    You are the greatest!! Thanks very much, I'm happy!
     
  11. RCRacing

    RCRacing Registered

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    The T7 crest is a little overkill. Our BES group has been discussing whether it is a loww poly count deal or was intentional. We have alot of YouTube vids and at the crest of that hill, I don't see any cars lose traction or bounce the way they do in the sim. Maybe a fix on this area is maybe workable? The rest of the track is great. Thank you IDT
     
  12. hoover

    hoover Registered

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  13. hexagramme

    hexagramme Registered

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    Track looks stunning! So beautiful.

    But no Real Road?
     
  14. F1Fan07

    F1Fan07 Member

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    Agreed. I tried to rubber this in last night and no line formed. Also the AI have big trouble with T1 where (I think) the pit exit line joins the race line... I saw AI braking way too much there. Is there perhaps a newer version available?
     
  15. hexagramme

    hexagramme Registered

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    I seem to remember there was some buzz around these tracks some months ago? Don't remember what it was about exactly, maybe it was Toronto that was updated?
     
  16. F1Fan07

    F1Fan07 Member

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    Could be. We ran Toronto a few weeks ago and it worked perfectly.
     
  17. F1Fan07

    F1Fan07 Member

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    OK, did some more testing with Long Beach. Rubber is there now but it's really slow to build up unless one picks a high multiplier.
     
  18. StrawmanAndy

    StrawmanAndy Registered

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    Can you upload the 2014 link here too? I'm sure users without steam would appreciate it :)
     
  19. Marc Collins

    Marc Collins Registered

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    +1
     
  20. Eddy

    Eddy Registered

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    Yes please
     

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