[Released] Long Beach 2011 v0.9 by iDT Simulations

Discussion in 'Locations' started by iDTDoug, Nov 29, 2012.

  1. JGraf

    JGraf Registered

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    haven't seen this mentioned,
    the wall segments, many, have offsets, inset... they are race end'ers, not only for the driver that catches one but anyone near when it happens.
    View attachment 5011
    i don't remember this being an issue with the rF1 version of long beach, but it was a big problem at rF1 las vegas, i was surprised to see it migrate into this track for rf2.

    great track otherwise, even the bumps, makes it a challenge.
     
  2. iDTDoug

    iDTDoug Registered

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    thanks for the info guys, i'll add it to my list of fixes.

    causes: my pitlightin instance was named incorrectly. Fixed the barriers.
     
    Last edited by a moderator: Dec 6, 2012
  3. iDTDoug

    iDTDoug Registered

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  4. Marvin Morgan

    Marvin Morgan Registered

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    What were the changes and fixes for this version?
     
  5. joempie

    joempie Registered

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    Thank you! :)
     
  6. Jize

    Jize Registered

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    looking forward to race this track with the 1994/1995 cart mod from idT :)
    hope progress on converting this one is well on the way @ doug
     
  7. tito

    tito Registered

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    Thanks !! very nice.!!
     
  8. dradecki

    dradecki Registered

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    It's well under way, just hit a short roadblock in the last few months (damn real life gets in the middle of everything), but is progressing again.
     
  9. Twista

    Twista Member

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    The track still has way too few polygons. A C6R shouldn't be getting air on these roads.
     
  10. iDTDoug

    iDTDoug Registered

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    the readme has a changelog. basically fixed a few barriers and the pit in light instance. and a map on the bridge.
    Pit lane does have an unusual rise in it that i want to fix.
    As far as the track polys, I cannot go off of one cars characteristics on it since I have no idea how your car is setup. Almost any car should have a soft spring setup at LB.
     
  11. Twista

    Twista Member

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  12. iDTDoug

    iDTDoug Registered

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    really? in front of borders? that's a relatively smooth uphill but i'll take a look at it.
     
  13. hardcastle

    hardcastle Registered

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    thanksalot , maaan;)
     
  14. Adrianstealth

    Adrianstealth Registered

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    Bumps are a little sharp like someone has left a thick 5" hose accross track , be nice if they could be smoothed a little
     
  15. iDTDoug

    iDTDoug Registered

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  16. PRC Steve

    PRC Steve Registered

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    Thankyou
     
  17. Davy TASB

    Davy TASB Registered

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  18. iDTDoug

    iDTDoug Registered

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    BTW, if anyone with HDR skills want to contribute a better profile, please email it to me at doug at idtsimulations.com
     
  19. Richard Chmielewski

    Richard Chmielewski Registered

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    Just saw a virtual lap of the IZOD track for this weekend.

    the iDT track looks ten million times better!
     
  20. TIG_green

    TIG_green Registered

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    Can somebody post a link to version 0.95 file (rfcmp) that isn't in .rar file, please?
     

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