[RELEASE] Nordschleife Tourist v1.65 beta

Discussion in 'Locations' started by pleclair, Aug 4, 2013.

  1. pleclair

    pleclair Registered

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    Well, I left the terrain plugin runs for about 20 mins on the merged mesh and it was still thinking.

    I tried it on a piece of terrain in my unmerged max file, and it worked. However, it's not useful, and increases the poly count unnecessarily... the 28 poly pieces became a 38 poly pieces, but I would have needed to connect a bunch of edges, so it would have more than doubled with every edges being connected properly. And it wouldn't look nice either...

    It was a nice suggestion, and can come in useful in some other situation I believe, like shaping quad shape hills and stuff, so I'll keep it handy!

    EDIT: And it destroys the UV mapping as well...
     
  2. MikeeCZ

    MikeeCZ Registered

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    All you need to do this is go to edge sub-selection mode, select unneccessary edges and press CTRL+BACKSPACE, it will remove the edge keeping the UVW mapping very accuratelly (not completelly precisesly but good enough for terrain), and after removing all the edges, if there will be an vertex that is connected to only two other verteces, it will also be automatically removed, meaning it will streighen the side edges as result, hard to explain, you will see, its very convinient, than you will have to connect verteces in better way, to make sure there is never more than 4 vertex face, if there is a face that has more than 4 verteces, you are wasting PC performance by automatic triangulation, it some cases it also can lead to results that you dont want, so ideally max 4 verteces per face. To connect verteces, i recommend you to assign a hotkey for vertex connect feature (in my case SHIFT+C). But sadly, it will all have to be done manually
     
  3. Pumbaa666

    Pumbaa666 Registered

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    I gave the latest version a run last night, really enjoyed it... Great FPS averaging 60 for the entire track except the paddock tourist entry... Which struggled at around 25 fps...

    A huge leap forwards since my last good run here...

    Great work!!!!
     
  4. realkman666

    realkman666 Registered

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    Is anyone talented or devoted enough to work on the AI pathing?
     
  5. Rony1984

    Rony1984 Registered

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    Tosh is already doing that if im not mistaken
     
  6. realkman666

    realkman666 Registered

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    The Kraut of viele talents! :D
     
  7. ZeosPantera

    ZeosPantera Registered

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    Found a bit if an invisible wall that murdered my car and yanked a wheel off. Should I have gotten damage. Yes. Should I have died.. nope.



    Also in the video is the poor collision walls by the old pit entrance that allows you to fly right out of the track even just a few inches above the ground.

    Finally can you change the track-cam while in the parking lot? One strait above would be cool or maybe mimic security cameras. There were a few track cams that end up behind guardrails now also. I can record a lap with just track-cams if you'd like.
     
  8. realkman666

    realkman666 Registered

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    Too bad it doesn't say "Kissing".
     
  9. Nor

    Nor Registered

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    @ pleclaire,

    that version of ns looks really good. Great job. The horizon fits perfectly, give a great evelation chante imersion.

    I found some issues with the guidrail mesh, here and there (e.g. at the end of wehrseifen, on left side, the guidrail do not touch the bottom, is hanging in the air, about 10cm). But this is very minor bug.

    Also like to see you are working on the hillsides to make them smoth. Remember, that at the edge there is very often a fence, probably you must move the fence.

    And the best news is that you try to give also VLN and 24h to us, you'll make lot of guys very happy.


    btw. I bought new hardware for my pc (i5 4670K, 16GB RAM and new motherboard) now I have doubled my framrate with full settings a nd max AA (Multisampling, Supersampling, drops framerate down to 1/3)
    So the bottleneck before was my CPU, now it seems to be my GPU
     
    Last edited by a moderator: Dec 3, 2013
  10. John.Persson

    John.Persson Registered

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    I love the effort and work pleclair is putting in to this.

    What specs is your computer now again?
     
  11. Ecco_pRv

    Ecco_pRv Registered

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    @pleclair:
    you may have missed my post because it was approved 4 days after i wrote it and the thread had already moved on to the next page.

    here's a better comparison:

    View attachment 11034


     
  12. Senna12

    Senna12 Registered

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    Hi Pleclair,

    Just finished the track textures full set.

    Sent you the link to check them out.

    Kind regards,

    Sean
     
    Last edited by a moderator: Dec 5, 2013
  13. Marvin Morgan

    Marvin Morgan Registered

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    What CPU did you have before?
     
  14. Senna12

    Senna12 Registered

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    Still working on it
     
    Last edited by a moderator: Dec 5, 2013
  15. Denstjiro

    Denstjiro Registered

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    I'm confused. Is the track going to be repaved as per Senna's screenshots?
     
  16. Jerry Luis

    Jerry Luis Banned

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    I wish. The only issue to me on pleclair nords is that sometimes green road.
     
  17. realkman666

    realkman666 Registered

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    O_O

    Special time of day?
     
  18. Jerry Luis

    Jerry Luis Banned

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    the big eyes are because of my english or what i said?
    You mean, its supposed to be green in some places?

    edit: but i think that could change perception how much green on diferent monitors
     
  19. Nor

    Nor Registered

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    Before I had a core duo 8400 and 4gb ddr2 ram

    Gesendet von meinem GT-I9001 mit Tapatalk 2
     
  20. jimcarrel

    jimcarrel Registered

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    It is because of different monitors, not moss growing on the road, somebody sees greenish color sometimes, I see purplish patches sometimes.
     

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