Ah, so there is some 'hidden' stuff.
Thank you! See, these are the things that would take time for me to discover, if i'd discover them at all.
All the help is much appreciated!
Although, I'm now debating with myself what to do in the end.
The one with windscreen shader has much better reflection quality. but only works with refmap mapper and looks rather distracting.
The one with static mapper is incorrect in all possible ways, but it is way less noticeable and not distracting almost at all.
And I managed to find the worst looking solution of all, series of static mappers. That would have probably looked better if it was the series of A LOT of mappers. But with just a few it's effectively unusable. Even single static mapper seems to do better job in ths case.
And this brings me around to the original thought, since I'm now leaning towards single static mapper solution, if only we could get reflection quality at least like it's with the windscreen shader.
Which one would you go for?
And just a thought, could there be a parameter in json that's effectively limiting factor for the projection resolution...