I've been trying to get a glass surface above the pitlane to reflect objects around (opposing) it.
I've set up static mapper and it works, but the reflection quality is beyond poor.
On the debug sphere it looks perfect, but when projected onto the glass (or any other) surface, it all looks horrible. Is there anything that can be done about this on my side?
Basically, what i'm getting is this:
while sort of what I'd like to achieve is this (same track, different sim):
I've set up static mapper and it works, but the reflection quality is beyond poor.
On the debug sphere it looks perfect, but when projected onto the glass (or any other) surface, it all looks horrible. Is there anything that can be done about this on my side?
Basically, what i'm getting is this:
while sort of what I'd like to achieve is this (same track, different sim):