Real Head Motion Plugin 1.0

Hey Guys,

Did you tried with latest update, on my PC it's not working anymore, camera is not moving at all.
Can someone confirm?

I'll debug tomorow , my intuition is something changed in the camera number or updateGraphics and my plug don't know that I am in cockpit view.

BTW : I worked a bit on RealHeadMotion2, I have now things working for pitch/forward/up in rF2 with GUI feedback, now I must add roll/side , then the editable params in the GUI directly in the body/head drawing with anchor and this like that, then i'll add profiles.

Cheers,
Seb

Seems to be working for me in B101, looking forward to RealHeadMotion2 though.

As others have said it's a great plugin.
 
Since I updated to 85, plugin didnt seem to work.
Plug came on, but no visual difference to be seen.
Reading the above, it seems a full install is needed, so thats what Ill do for 101 and I will post result asap.
 
Just did a clean 101 install, I applied 1.02 plugin and everything works again fine. Thank you magicfr :o
(now wheres that 2.0)
 
Does this plugin change the way that the drivers look during a replay as well? In the standard sim, I can't stand how rigid the drivers are when you see how fantastic everything else looks. You've got tire deforming physics which you can see in the replay, but if there's an impact on something, it looks like the drivers head may snap off.
 
after update to 101, I dont notice movement of braking and acceleration any longer.

great news about version2, keep going please!
 
Real Head Motion 2 WIP.

- Finished conversion to 3D 5DOF
- Finished communication between GUI C# and DLL plugin C++
- Added min / max angle decorator
- Time table for car angle and horizon angle in world

Next in my TODO LIST
- Change the horizon smoothing from car angle, or offer different methods, to fit people need/preference.

Later in my TODO LIST.
- Editor mode to change ragdoll parameters :
--- min/max angle
--- min/max body motion up/down
--- spring
--- muscle spring
--- muscle reaction time

Even Later TODO
- load/save profiles
- wind

WIP_2012_06_10.jpg


It was very hard to synchronise both video, especially, the ragdoll video was not realtime .. grrr.

 
after update to 101, I dont notice movement of braking and acceleration any longer.
great news about version2, keep going please!
Do you still have this problem? Can you check ini file? maybe I uploaded an Ini file with G force disabled :/
 
Thank you for what you have done so far, it has added much to rF1 and rF2.
 
Can't wait for V2! V1.02 is already such a blast! Thanks magicfr! You should propose ISI to implement your plugin in the next build!
 
I don't think it is technically possible as they both ( RHM plugin and Track IR plugin ) use the same function to move the head.

About RHM2, it's a bit on pause ATM, with last rF2 build I lost like 20fps, so I'm a bit demotivated :(
 
I don't think it is technically possible as they both ( RHM plugin and Track IR plugin ) use the same function to move the head.

About RHM2, it's a bit on pause ATM, with last rF2 build I lost like 20fps, so I'm a bit demotivated :(

La première version est déja excellente courage!
 
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