Real Head Motion Plugin 1.0

Discussion in 'Plugins' started by magicfr, Feb 11, 2012.

  1. MJP

    MJP Registered

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    Seems to be working for me in B101, looking forward to RealHeadMotion2 though.

    As others have said it's a great plugin.
     
  2. magicfr

    magicfr Registered

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    I tested again this morning and it works, I think I messed up thing with RealHeadMotion2 dll in my plugin folder :p
     
    1 person likes this.
  3. 1959nikos

    1959nikos Registered

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    Since I updated to 85, plugin didnt seem to work.
    Plug came on, but no visual difference to be seen.
    Reading the above, it seems a full install is needed, so thats what Ill do for 101 and I will post result asap.
     
  4. 1959nikos

    1959nikos Registered

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    Just did a clean 101 install, I applied 1.02 plugin and everything works again fine. Thank you magicfr :eek:
    (now wheres that 2.0)
     
  5. call-911

    call-911 Registered

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    Does this plugin change the way that the drivers look during a replay as well? In the standard sim, I can't stand how rigid the drivers are when you see how fantastic everything else looks. You've got tire deforming physics which you can see in the replay, but if there's an impact on something, it looks like the drivers head may snap off.
     
  6. GauchoRS

    GauchoRS Registered

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    after update to 101, I dont notice movement of braking and acceleration any longer.

    great news about version2, keep going please!
     
  7. magicfr

    magicfr Registered

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    Nop
     
  8. ProTraX

    ProTraX Registered

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    I love this Plugin (using version 1.02)
    Its so great, thank you :)
     
  9. magicfr

    magicfr Registered

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    As you can see from other user's post, seems that a full resintall after rf2 90 make thinks work again.
     
  10. call-911

    call-911 Registered

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    Boooo. :D Maybe an option for 1.03. ;)
     
  11. magicfr

    magicfr Registered

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    I don't think it's even possible ;)
     
  12. magicfr

    magicfr Registered

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    Real Head Motion 2 WIP.

    - Finished conversion to 3D 5DOF
    - Finished communication between GUI C# and DLL plugin C++
    - Added min / max angle decorator
    - Time table for car angle and horizon angle in world

    Next in my TODO LIST
    - Change the horizon smoothing from car angle, or offer different methods, to fit people need/preference.

    Later in my TODO LIST.
    - Editor mode to change ragdoll parameters :
    --- min/max angle
    --- min/max body motion up/down
    --- spring
    --- muscle spring
    --- muscle reaction time

    Even Later TODO
    - load/save profiles
    - wind

    [​IMG]

    It was very hard to synchronise both video, especially, the ragdoll video was not realtime .. grrr.

     
  13. magicfr

    magicfr Registered

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    Do you still have this problem? Can you check ini file? maybe I uploaded an Ini file with G force disabled :/
     
  14. deak1944

    deak1944 Guest

    Thank you for what you have done so far, it has added much to rF1 and rF2.
     
  15. 1959nikos

    1959nikos Registered

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  16. Can't wait for V2! V1.02 is already such a blast! Thanks magicfr! You should propose ISI to implement your plugin in the next build!
     
  17. Reprobator

    Reprobator Registered

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    This plug in is a blast, do you think that v2 wil let us use the track ir at the same time?
     
  18. magicfr

    magicfr Registered

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    I don't think it is technically possible as they both ( RHM plugin and Track IR plugin ) use the same function to move the head.

    About RHM2, it's a bit on pause ATM, with last rF2 build I lost like 20fps, so I'm a bit demotivated :(
     
  19. Reprobator

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    La première version est déja excellente courage!
     
  20. JJStrack

    JJStrack Registered

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    i think the plugin doesn't work anymore with build 118. does it work for everyone else??
     

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