Real Head Motion Plugin 1.0

Discussion in 'Plugins' started by magicfr, Feb 11, 2012.

  1. Reprobator

    Reprobator Registered

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    works perfectly here ;)
     
  2. magicfr

    magicfr Registered

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    Did you install build118 from scratch?, I think I read somewhere in this thread it could fix it for any version.
     
  3. JJStrack

    JJStrack Registered

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    ouh, sorry i didn't write here again!
    It works now. Yes, i had a fresh installation. But i just had copied the plugins folder from my previous installation. re-downloading and replacing the DLL made it work again somehow :)
     
  4. TIG_green

    TIG_green Registered

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    I installed the version 1.02 and first it seemed to work fine but then it went to slow motion. My CPU usage was 100% after a few minutes and I could not drive anymore because of the slow motion. I then deleted the plugin files and restored the original plr. file and it worked again.

    So my question is: Why this happened? Has anybody else had this problem with the plugin? I'm sure it was plugin related, because I could play normally after I deleted the plugin. I also have trackmap plugin installed and it have not caused any problems.
     
  5. TIG_green

    TIG_green Registered

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    I tested this a bit more and found out that maybe the slow motion was because of the Black Hole ring, not the plugin... apparently 26 AI cars at least in Black Hole ring with current settings is too consuming to my hardware :p

    Sorry about the mix up.
     
  6. vittorio

    vittorio Registered

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    Anyone tried Real Head Motion Plugin V1.02 with latest rfactor2 build 125? It doesnt work here, last time i tried the plugin some builds ago it was working fine though. If it works with build 125 does it work with win7 x64? Maybe my switch from x86 to x64 is the cause?
     
  7. SLuisHamilton

    SLuisHamilton Banned

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    I´m using and its working. Not even that replay problem with external cams.
    edit: win 7 64
     
  8. vittorio

    vittorio Registered

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    Great, thank you! This info reduces the possible sources of my problem a lot.
     
    Last edited by a moderator: Dec 6, 2012
  9. SLuisHamilton

    SLuisHamilton Banned

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    is this irony?
    Don´t know if that helps you, but i never did a fresh install since the first build (everything on standard folders) and has been a long time i have deleted realheadmotion (i think in ver 1.1)
    clreaed this 2 folders after updating: /shaders and /cbash

    edit: i was wrong, still have bug with cams and realheadmotion.
     
    Last edited by a moderator: Dec 6, 2012
  10. vittorio

    vittorio Registered

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    No! No irony :)
     
  11. 1959nikos

    1959nikos Registered

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    I have win7 X64 Vittorio, I havent tried Real Head with this build, but it worked with all others, only time it didnt work (but showed in game), was once I updated. Fresh install solved it.
     
  12. vittorio

    vittorio Registered

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    Got it working! I had additionally RealHeadMotion.dll_old and RealHeadMotion.ini_old files in my plugin folder, this confused the plugin. (renaming plugins to not get loaded always worked here, but not with this plugin ..)
    I knew its something minor/stupid after your infos, thx guys!
     
  13. vittorio

    vittorio Registered

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    BTW, I love this plugin! :D
     
  14. SmellySkidmark

    SmellySkidmark Registered

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    It's not werking fer me anymore, it did in earlier builds but has stopped for some reason in B134.
    I've checked the *.plr file has all the correct settings, removed previous versions, removed all other *.dll's,then run RF2, reinstalled new v1.02 still no luck, any ideas on where I'm going wrong?
    Win 7-64

    SS
     
  15. TassyDevil

    TassyDevil Registered

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    Great Plugin


    Works for me Magicfr, gives a completely different feel to the sim.
    Will be keeping an eye out on this thread.
    Thanks for all your work mate.:)
     
  16. magicfr

    magicfr Registered

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    Happy you like it :)
    Guys, if you want to spare 1-5€ on donation on my web page , don't hesitate, it will help me to finish my DIY FFB Wheel, Thanks ;)
     
  17. TassyDevil

    TassyDevil Registered

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    The braking in the fast open wheelers is just a little strong so I would like to reduce this just a little bit.
    I went into the ini file to find that AccelNegativeFactor and it is does not appear to be there.
    Have I got a later version of the ini file (2012 04 26)? If it is, where can I find the fix please.

    I hope that ISI decide to use this plugin because it is great and really works for me:D
     
  18. Kknorpp001

    Kknorpp001 Banned

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    Just tried this for first time today and very interesting! Need to make some adjustments I believe especially since I'm driving spark f1 at Nords so as you can imagine things can get a little excessive. I expect changing some parameters will do the trick, though, so very excited about the potential. I will report back with my results. Many thanks for your efforts. In my case it is extra interesting because I never even knew there was a problem. LOL.
     
  19. magicfr

    magicfr Registered

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    I am at office, I downloaded version 1.02.
    It's actually PitchNegativFactor in "G Force Acting On Head Simulation" section, if you want to reduce the pitch on braking.
    If you want to reduce the translation forward it's ForwardNegaticFactor
    Sorry for the confusion ;)
     
  20. magicfr

    magicfr Registered

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    The .ini is commented, It's not very intuitive but not very difficult ^^
    In V2 I will have a GUI, but right now I'm working on my DIY FFB Wheel :)
     

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