Nice you like it.
Because ...

I will start designing/coding version 2.0 soon

I will doing a common code platform + several game plugin ( rF1,rf2,iRacing )
A step further in the simulation of upper body ( chest ) motion simulation, neck motion and responses, and vestibulo ocular reflex simulation.
In version 1.0, I have a sort of global works on G force + stabilisation with parameters.
In version 2.0 I will do a proper simulation for each part, with a graphical representation and realtime visualisation and motion of each body part.
And of course a graphical interface to tune everything :
- stiffness of horizontal/vertical seat belt
- neck length
- neck force
- max neck angle motion forward/backward, left/right
- head position attachement on neck
- gravity center position of head
- position of eye
- max angle motion of eye ( pitch, yaw ) with independant eye ( to stabilize roll )
etc..