Real Head Motion Plugin 1.0

Discussion in 'Plugins' started by magicfr, Feb 11, 2012.

  1. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    Yeah, I have to remove the version # in Ini file, I always forgot to update it :)
     
  2. 1959nikos

    1959nikos Registered

    Joined:
    Mar 26, 2012
    Messages:
    3,915
    Likes Received:
    83
    thnx

    Great work,thnx very much,works ok,no problems,install instructions ok.
     
  3. chappybmx

    chappybmx Registered

    Joined:
    Dec 26, 2011
    Messages:
    16
    Likes Received:
    0
    Does this work for rF1 or is there another version for rF1?
     
  4. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    I don't think the DLL are compatible between rf1 and rf2.
    I know there's a demo version for rFactor1, if I have time this WE i'll try to do a quick portage for rf1, but I don't promiss anything.
     
  5. kmw

    kmw Registered

    Joined:
    Jan 3, 2012
    Messages:
    190
    Likes Received:
    2
    It would be great if you could, it would be much appreciated to have the same motion improvement in rF1 :)
     
  6. COD

    COD Registered

    Joined:
    Oct 5, 2010
    Messages:
    11
    Likes Received:
    0
    Does anybody know, how to get the effect of this great plug-in in rF1 just via plr-settings? I think, I heard something about here in this forum or was it just one of those smart comments that I picked up somewhere else?
    The up and down of the horizon in rF1 even with head movement on makes me quite sick with the time...
     
  7. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
  8. COD

    COD Registered

    Joined:
    Oct 5, 2010
    Messages:
    11
    Likes Received:
    0
    Thanks man, absolutely great - if you finally can make it working ONLY in cockpit cam I (or we) couldn't be much happier...
    Thanks again!
     
  9. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    I don't know how to do this, I'll check in documentation how I can check which camera is used. Meanwhile you can stop the plugin to work using G key which disable Hardware Plugins.
     
  10. COD

    COD Registered

    Joined:
    Oct 5, 2010
    Messages:
    11
    Likes Received:
    0
    Since I wanna use RealFeel and Trackmap maybe you can create a shortcut key for just disabling RHM?
    One could combine it with the camera hotkeys via Profiler to automatically switch it off in swingman etc...
     
  11. kmw

    kmw Registered

    Joined:
    Jan 3, 2012
    Messages:
    190
    Likes Received:
    2
    magicfr, Thank you very much for doing this for rF1, it's made my day, will try this right away :)

    Edit: UPDATE - AWESOME!!!!!!
    My stomach hit the floor of the car as I dropped through turns 1/2 at Barber Motorsports Park, I always really enjoy rF1 anyway, but now, I cannot believe what a difference this makes, it is just superb. Thank you magicfr :)

    ISI YOU REALLY SHOULD TAKE A LOOK AT THIS PLUGIN, Magicfr HAS CAPTURED THE MOTION EXACTLY. It is a great option for both rF1 and rF2.
     
    Last edited by a moderator: Apr 14, 2012
  12. philman

    philman Registered

    Joined:
    May 7, 2011
    Messages:
    369
    Likes Received:
    173
    Thank you very much for your work. I knew you were abble to do it!
     
  13. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    Of course, the only problem was to get acces to rFactor :p
     
  14. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
  15. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    Update to 1.01.
    Features added :
    - Updated to rFactor2 internalPlugin V04 Version
    - Use UpdateGraphics to check cameraType , check if camera is Cockpit
    - Disable RealHeadMotion when not in cockpit mode.
     
  16. SwiftyOne

    SwiftyOne Registered

    Joined:
    Jan 11, 2012
    Messages:
    21
    Likes Received:
    0
    Thank you magicfr, nice work :)

    Cheers...
    Swifty
     
  17. Deadpedal

    Deadpedal Registered

    Joined:
    Nov 5, 2011
    Messages:
    250
    Likes Received:
    6
    I tried this plugin with the Nissan 370Z at Infineon, bounding over curbs. What a treat; this is the way it should be! I was also curious to see how the rF1 version works on a seriously bumpy track. The Zandvoort 2007 (http://www.virtualr.net/zandvoort-2007-for-rfactor-released) track is a seizure risk in anything harder sprung than a Skoda Octavia. With Seb's plugin properly simulating the human experience (Google "vestibulo-ocular reflex"), it's somewhat better than tolerable, yes even fun now. For me, the Real Head Motion Plugin should initiate a paradigm shift in simulating motion on screen.
     
  18. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    Nice you like it.
    Because ... :)
    I will start designing/coding version 2.0 soon :p
    I will doing a common code platform + several game plugin ( rF1,rf2,iRacing )
    A step further in the simulation of upper body ( chest ) motion simulation, neck motion and responses, and vestibulo ocular reflex simulation.
    In version 1.0, I have a sort of global works on G force + stabilisation with parameters.
    In version 2.0 I will do a proper simulation for each part, with a graphical representation and realtime visualisation and motion of each body part.
    And of course a graphical interface to tune everything :
    - stiffness of horizontal/vertical seat belt
    - neck length
    - neck force
    - max neck angle motion forward/backward, left/right
    - head position attachement on neck
    - gravity center position of head
    - position of eye
    - max angle motion of eye ( pitch, yaw ) with independant eye ( to stabilize roll )
    etc..
     
    1 person likes this.
  19. 1959nikos

    1959nikos Registered

    Joined:
    Mar 26, 2012
    Messages:
    3,915
    Likes Received:
    83
    Wow...looking forward to it...
     
  20. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27

Share This Page