HELLO
I HAVE SOME TECHNICAL THINKS.
I have the biggest server in Slovakia and to process and repair of parts mods, so I am very core of the ISI, and so I studied the following comments on RF2:
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All requirements to RFACTOR2
SETTINGS:
- possibility to define in RFM type of start and joining to double race ( typ: FIA WTCC, BTCC a.o.)(rotate grid, no. rotated pilots, successions of sessions, more Q sessions ao.)
TestDayDay = Wednesday
TestDayStart = 9:00
Practice1Day = Friday
Practice1Start = 14:10
Practice1Duration = 80
Practice2Day = Saturday
Practice2Start = 10:40
Practice2Duration = 80
Qualify1Day = Saturday
Qualify1Start = 14:45
Qualify1Laps = 999
Qualify1Duration = 35
Qualify2Mod = 0 (0=show Q1 times and continue, 1=use single drive)
Qualify2Day = Saturday
Qualify2Start = 14:45
Qualify2Laps = 999
Qualify2Duration = 35
WarmupDay = Sunday
WarmupStart = 9:00
WarmupDuration = 30
RaceMod = 2108
(21=XY; X=numbers of RACEs; Y=mod)
Y:
0=default Q1 R1 and next Q2 R2
1=Q1 R1 R2 ( WTCC system )
2=Q1 R1 R2 R3 ( other system )
Race1Day = Sunday
Race1Start = 14:15
Race1Laps = 20
Race1Time = 30
Race2flip = 8 (8=flip first 8 drivers;15=flip first 15 drivers;99=flip GRID)
Race2Day = Sunday
Race2Start = 16:15
Race2Laps = 20
Race2Time = 30
All possible for use in dedicate server, and after race automatic export file with drivers for possible use this GRID in other day (same for qualifing a.o.)
For mod "1" type WTCC is recommended use reconnaissance start
PHYSIC:
- possibility engine boost limited:
ENGINEBOOSTMOD = 1 (0 normal, 1 timelimited, 2 time/lap, 3 kers, 4 ina forma dobijania)
ENGINEBOOSTTIMELIMITED = 60 (60 seconds)
ENGINEBOOSTPERLAP = 10 (10 seconds per lap)
other form as kers will by define in physic
- possibility in menu srt out a tyres package, so in HDV will by define, how much possible is tyre package per racing weekend:
TYRESET = 10 (numbers of tyre sets for racing weekend for each compounds; i.e. 10xSOFT DRY, 10xMEDIUM DRY a.o. )
- better damage , better hit damage, more wall damage models - tyres, concrete, a.o.
- some weight properties for models, i.e. moveable tyrewalls, movevable concrete walls a.o.
- vehicle physic damage: clutch random damage !!!, engine random damage, brake random damage, suspension of tyre damage, GEARBOX DAMAGE!!! a.o.
- gearbox compatibility with clutch. If car need clutch, gearbox dont want shift change or can change with broken sound and with wear gearbox damage. So if driver shift without clutch, overall gearbox or single gear-position will be crash / dont working.
- all this damage will be editable in damage.ini od veh file, gearbox compatibility with clutch editable in VEH file. (GEARBOX CLUTCH COMPATIBILITY = 1)
- better VEH editting for semiautomatic gearbox, i.e. GT = semiautomatic on UP SHIFTING and NON SEMIAUTOMATIC ON DOWN SHIFTING; ALMS P1 = complete UP DOWN semiautomatic
WEATHER:
Use system for weather in game menu:
Random weather button with ability enter data:
Dry/Rain = 34% (34% is cloud, 50% soft rain, 80% big rain a.o.)
Change weather = 10% (0% same weather, 100% dry, rain, dry rain, ... variable weather in race)
Temperature = 21°C (course of dependent with weather)
Change temperature = 20% (ability change temp in race, for 21°C is it 17-25°C for example)
And menu FORECAST graph generated from data
POSIBLE EXPORT WEATHER AND IMPORT FOR SESSION, ABILITY GENERATE WEATHER FOR ALL SESSIONS (P Q W R ao.)
ALL POSSIBLE IN DEDICATE SERVER !!!!
Dirty track outside ideal line
Optical and physical best rain was in GP4
CONTROLS:
FFB as GTR2 or GTLegends, other FFB are WRONG
INGAME:
- Add animated drivers, animated PIT BOX, animated Marschals on track and other.... i.e. animated safety marchals who push the cars and more interrest animations
- Money / CARS used only in CAREER MOD
- all Track Flag possible (white, black white a.o.)
- yellow flag possible in crossing PIT OUT white line, in AIW editing yellow flag sensibility, that means if is in AIW 1.0 its standard cut track, <1.0=less strict, >1.0=more strict. This is necessarily for some tracks, Imola and other. Example: Imola 10.0 = if car cut track behind white line whit all tyres = warning for cutting track.
- yellow flags - penalties to overtake per yellow flag phase
- setuping: an graphic example what i change in setup, ea. i change a camber of tyre = small animation show, what i do with this tyre
MOTEC AND OTHER GRAPHICS:
Integrate TVMENU style or similar TV style. More info in car, who is now in box a.o.
dedicate server:
advanced advanced advanced ... dedicate server. Time of start P1 P2 Q1 a.o. ... load button for saved grids, saved weght penalties a.o.
SAFETY CAR:
INTELLIGENT SAFETY CAR IN MULTIPLAYER !!! in RF1 are full problems with safety
settings for safety: collision target 0 and 1 , when safety have problem, car cant crash on it !!!
AI intelligence
If I drive in RF1 with example GT1, and LMP1 will get ahead of my car, he shoot me down, he have other brake point a.o. and he cant calculate my brake point, same problems can be in real, if drivers have'nt skill
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sorry for my bad ENGLISH