I thought I'd give it a shot too, and I hope this is the right place to do so...
Will rf2 feature...
* Anti-cheat code (for track cutting for example)
* Unix/Linux friendly dedicated servers
* Improved interface online (e.g. changing cars on the fly, providing chat history while racing on the track, selective setup sending, skin sharing, etc)
* Spectating mode without the need to own the game (great for broadcasting races, thus attracting more people)
* Centralized mod moderation
* Centralized ranking system (perhaps with uploading hotlaps, if online tracking is out of question... like LFS World or Ferrari Virtual Academy for example) with data encryption (in rFactor they're on plain text files, making it very easy to edit them before uploading them to rF Rank for example.
* Built-in telemetry support
* Ability to view driver's input graphically (throttle, brake, steering, handbrake, etc) along with the aids he's using when spectating someone online and/or a replay
* Better force-feedback (feeling like nKPro for example, which I consider to be the absolute point of reference)
* Optionally live time/weather support (via Google for example)
* Better support for creating custom cameras (ideally in-game, or with a GUI) and handling them during a race (perhaps with an auto-focus support)
Ok, perhaps I've carried away
