This may be true for street cars, but can't imagine anyone asking for this about race cars.Damage is an integral part of racing, trouble is if the Car Licensee says "we don't want our car to have visual damage in your game" then there's not a lot that Studio397 can do if they want that license.
Personally I also agree something is better than nothing; better mechanical damage is needed and at least soft body (when allowed!) would be good.
I dream of the day we get proper debris, body parts, "racing tape" visually after a pit stop and all that good stuff...oh and proper tire blow outs!![]()
I think you're right (tapatalk issue) but i did the same like you did and had a good read. Thanks again for your and Marcels effortI've had issues with Tapatalk in the past and my forums - I'm a heavy user myself.
I worked on it just this past week myself actually, it was all fine, so I'm not sure of the issue right now.
I will investigate and do my utmost to solve it. Thanks for the heads up.
Edit: I manually went to my site via Tapatalk and it works fine. Maybe an issue with directly linking in. Not sure. Think it's a Tapatalk issue, though.
Sent from my Nexus 5 using Tapatalk
Haha, that made my day[emoji3]Would it be possible to simulate a realistic clutch using the existing tyre model , a rubber flywheel and ashphalt clutch-plate kind of thing maybe , please ?.