Slow Motion
Registered
Build 1.34, November 14th, 2023:
- fixed "shining" suit and gloves
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=865838372
Manual download of the mod:
https://mega.nz/file/KkwQgBZJ#SeVORaIMl4NFYtMXRUhoHrRrKV1yGsLrlEokF5HkglY
Manual download of the templates (body/wings/visor):
- https://mega.nz/#!ulxD1RiL!P3YM5pGwW0E2fKzilTxU8SCCjQN5i0VquVXzyRphGBA
- https://mega.nz/#!Logw1I4R!n_wNlXs-foMwL0QzM1wt5FOd7aFrptxjyTwrPC3vVr8
- https://mega.nz/file/ytAlABiK#W4FEf_HCNyKujYfx74xqn4uOPBUA657eNnb_slDnd7E
==========================================
Build 1.33, November 06th, 2023:
- fixed warning led due to code change by S397
Build 1.32, July 27th, 2022:
- maintenance update IBL/PBR
- tuned engine sound
Build 1.30, February 19th, 2022:
- fixed black rain on certain tracks, due to wrong rF2 code
Build 1.29 January 13th, 2022:
- tuned driver's suit for new rF2 rain functionality
Build 1.28:
- updated SFX file for level sounds of opponents
- added new icons for both old UI and new WEB UI
- added 1 more car in Factory and Sim Edition tribute to Magic Gianca
- updated Talent
Build 1.26:
- fix of a sudden wrong visual countersteering of the front wheels that happens only in replay with some devices
Special thanks to Chris "redapg".
Build 1.24:
- fixed Talent file
Build 1.23:
- added 10 new liveries for each class (painted by Andrea1968)
- renamed cars adding "SE" to each driver of Sim Edition class
- added Position Led Panels for each class
- added raindrop mirrors feature
- fixed wrong shadow on body
Build 1.16
- added tear-off visor
Build 1.15, updates and improvement are:
- updated realtime session for tire CPM
- fixed disc glow due to code changes
- updated to full rain effect (body, driver, helmet)
- added scratchable damages
- added NEW rain effects to visor options
Build 1.1 DX11 READY and with animated lollipop is available!
==========================================
I know, the mod is not of great interest… But these cars, in real life, have a good success and since years, mainly due to the very affordable cost for racing a whole season, the very low cost for buying one of them, the opportunity to rent one of them and the great feeling that transmit when you fight with other drivers, there are tens and tens of amateurs that race in the championship and some special events… also more than 50 drivers per event.
I had a lot of difficulties in getting real data and, in the end, the best I got was the feedback of a couple of teams and some driver. In effect the car was developed without any CAD aid, nor a spreadsheet, but with a lot of attempts and tests on track. And the original version for rFactor1 was developed by few very skilled guys of S.RW. (at the time they were attending graduate studies in subjects related to the physical models) so I used several original values.
Below is the text that comes into the workshop on Steam:
rFactor2 version by Slow Motion Group - 3D is Property of Predator's Owner - Initial porting under full authorisation of S.RW.
PLEASE NOTE: the mod comes with 2 classes, Factory and Sim... Factory is like the real world car, Sim has few different finals and less lasting tires for online purposes.
READ CAREFULLY: THE CAR WAS MANUFACTURED FOR VERY SHORT TRACKS, in real life Italian tracks like Varano, Cremona, Cervesina that unfortunately aren't yet available in rFactor2. I strongly suggest to use tracks like Mores, Adria and similar karting style tracks for feeling how the real car behaves, in fact the car hasn't differential, nor traditional left and right rear suspensions and axles, so, in few words, the car turns more or less increasing or decreasing the front ARB; there is also only one central spring in front and the steering wheel is VERY VERY LIGHT! The typical behaviour of the real car is that the perfect path in "fast" corners (fast for that car, lol) means to feel the car "floating" on the surface. To achieve this perfect behaviour you need to push the throttle in the right moment and right rpm, to avoid the under steer and, on the contrary, controlling the over steer to have the "floating" effect. It needs few time to well understand how doing it. Another "feature" is that you must drive the car in a dirty way entering the corners, to be faster... and you MUST WORK A LOT WITH THE STEERING WHEEL. All these are peculiarities of the Predator's PC010, no faults. If you want to use the mod in "normal" tracks, you could find useful to add 1 or 2 degrees to the wings and increase stiffness of front ARB, otherwise you will have only mechanical grip. Be careful vs. AIs: they are very aggressive but perfectly tuned for short tracks... to fight at Mores is very very awesome!
Enjoy the mod!
===================================================================
This is a little cheap car for racing on short tracks, mainly in Italy...
It was available on rFactor1 thanks to the guys of SRZ (http://www.simracingzone.net/SRZ/), then updated by me to RFE Plugin Series for rF1 and now remade for rFactor2.
3d is property of the manufacturer and I'm working on old data that were provided to the SRZ guys by real drivers. Something changed in these years, mainly due to the new technology of rFactor2 and I contacted few persons to have more info, but I desperately need the help of some real driver of the Predator's, that also use the simulator for comparing data!
Any real driver of the PC010 that can help me to double check available data, to find any new data I need, to test the car comparing it with the real one, is very welcome!
You can find more info on the real car here:
http://www.predators.it/prodotti/Pc010.html
http://www.formulapromotion.it/
https://www.facebook.com/laformulapertutti/
- fixed "shining" suit and gloves
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=865838372
Manual download of the mod:
https://mega.nz/file/KkwQgBZJ#SeVORaIMl4NFYtMXRUhoHrRrKV1yGsLrlEokF5HkglY
Manual download of the templates (body/wings/visor):
- https://mega.nz/#!ulxD1RiL!P3YM5pGwW0E2fKzilTxU8SCCjQN5i0VquVXzyRphGBA
- https://mega.nz/#!Logw1I4R!n_wNlXs-foMwL0QzM1wt5FOd7aFrptxjyTwrPC3vVr8
- https://mega.nz/file/ytAlABiK#W4FEf_HCNyKujYfx74xqn4uOPBUA657eNnb_slDnd7E
==========================================
Build 1.33, November 06th, 2023:
- fixed warning led due to code change by S397
Build 1.32, July 27th, 2022:
- maintenance update IBL/PBR
- tuned engine sound
Build 1.30, February 19th, 2022:
- fixed black rain on certain tracks, due to wrong rF2 code
Build 1.29 January 13th, 2022:
- tuned driver's suit for new rF2 rain functionality
Build 1.28:
- added option for HEAT HAZE (default = deactivated)
- partially recovered suspension movement for AIs (due to some problem in the code)
- updated SFX file for level sounds of opponents
- added new icons for both old UI and new WEB UI
- added 1 more car in Factory and Sim Edition tribute to Magic Gianca
- updated Talent
Build 1.26:
- fix of a sudden wrong visual countersteering of the front wheels that happens only in replay with some devices
Special thanks to Chris "redapg".
Build 1.24:
- fixed Talent file
Build 1.23:
- added 10 new liveries for each class (painted by Andrea1968)
- renamed cars adding "SE" to each driver of Sim Edition class
- added Position Led Panels for each class
- added raindrop mirrors feature
- fixed wrong shadow on body
Build 1.16
- added tear-off visor
Build 1.15, updates and improvement are:
- updated realtime session for tire CPM
- fixed disc glow due to code changes
- updated to full rain effect (body, driver, helmet)
- added scratchable damages
- added NEW rain effects to visor options
Build 1.1 DX11 READY and with animated lollipop is available!
==========================================
I know, the mod is not of great interest… But these cars, in real life, have a good success and since years, mainly due to the very affordable cost for racing a whole season, the very low cost for buying one of them, the opportunity to rent one of them and the great feeling that transmit when you fight with other drivers, there are tens and tens of amateurs that race in the championship and some special events… also more than 50 drivers per event.
I had a lot of difficulties in getting real data and, in the end, the best I got was the feedback of a couple of teams and some driver. In effect the car was developed without any CAD aid, nor a spreadsheet, but with a lot of attempts and tests on track. And the original version for rFactor1 was developed by few very skilled guys of S.RW. (at the time they were attending graduate studies in subjects related to the physical models) so I used several original values.
Below is the text that comes into the workshop on Steam:
rFactor2 version by Slow Motion Group - 3D is Property of Predator's Owner - Initial porting under full authorisation of S.RW.
PLEASE NOTE: the mod comes with 2 classes, Factory and Sim... Factory is like the real world car, Sim has few different finals and less lasting tires for online purposes.
READ CAREFULLY: THE CAR WAS MANUFACTURED FOR VERY SHORT TRACKS, in real life Italian tracks like Varano, Cremona, Cervesina that unfortunately aren't yet available in rFactor2. I strongly suggest to use tracks like Mores, Adria and similar karting style tracks for feeling how the real car behaves, in fact the car hasn't differential, nor traditional left and right rear suspensions and axles, so, in few words, the car turns more or less increasing or decreasing the front ARB; there is also only one central spring in front and the steering wheel is VERY VERY LIGHT! The typical behaviour of the real car is that the perfect path in "fast" corners (fast for that car, lol) means to feel the car "floating" on the surface. To achieve this perfect behaviour you need to push the throttle in the right moment and right rpm, to avoid the under steer and, on the contrary, controlling the over steer to have the "floating" effect. It needs few time to well understand how doing it. Another "feature" is that you must drive the car in a dirty way entering the corners, to be faster... and you MUST WORK A LOT WITH THE STEERING WHEEL. All these are peculiarities of the Predator's PC010, no faults. If you want to use the mod in "normal" tracks, you could find useful to add 1 or 2 degrees to the wings and increase stiffness of front ARB, otherwise you will have only mechanical grip. Be careful vs. AIs: they are very aggressive but perfectly tuned for short tracks... to fight at Mores is very very awesome!
Enjoy the mod!
===================================================================
This is a little cheap car for racing on short tracks, mainly in Italy...
It was available on rFactor1 thanks to the guys of SRZ (http://www.simracingzone.net/SRZ/), then updated by me to RFE Plugin Series for rF1 and now remade for rFactor2.
3d is property of the manufacturer and I'm working on old data that were provided to the SRZ guys by real drivers. Something changed in these years, mainly due to the new technology of rFactor2 and I contacted few persons to have more info, but I desperately need the help of some real driver of the Predator's, that also use the simulator for comparing data!
Any real driver of the PC010 that can help me to double check available data, to find any new data I need, to test the car comparing it with the real one, is very welcome!
You can find more info on the real car here:
http://www.predators.it/prodotti/Pc010.html
http://www.formulapromotion.it/
https://www.facebook.com/laformulapertutti/
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