D.Painter
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Dont know how it is with rF2 but when i made a few skins for AC i could look at them in showroom and as soon as i saved the DDS in Photoshop i could look at it in real lighting of the sim and inspect it from all angles in 3D. Also, i guess, in later Photoshop versions you could look at it in 3D while working with it and actually paint it in 3D. At any rate, AC's program made it easy to use any program just to be able to look at your work instantly, and then correct any issues within seconds and look at it again. I havent even tested to do anything for rF2 as in my imagination Everything is much harder in rF2.![]()
Ah thats great. Didnt know that.I have RF2 open in windowed mode in showroom, and then every time I overwrite the DDS to use as my skin I hit reload and it'll apply the updates that way.
Good for testing lighting on colours and making sure lines add up.
The track lights may be overwriting the cars light material.What's going on with the lights? Track and car, looking a bit ordinary! Is this what low res looks like?
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The car is the latest Aston Martin "paid" mod from S397. So why is there a materials issue? I want buy it. I've got the others and can pick the crap out off all of them for bad graphics. From what I've read here these new GT3 pack cars are worse! Stupid mistakes that should never be in a "free" mod, let alone a "paid" one!The track lights may be overwriting the cars light material.
It's because of that extra step that's new for the pbr, however s397 still haven't released their guide for it (or any info for that matter)...The car is the latest Aston Martin "paid" mod from S397. So why is there a materials issue? I want buy it. I've got the others and can pick the crap out off all of them for bad graphics. From what I've read here these new GT3 pack cars are worse! Stupid mistakes that should never be in a "free" mod, let alone a "paid" one!
Track lights overwritten??? By what? This materials naming issue that has plagued rF2 from the start is total crap. No other game has this and rFactor never had such a thing. So why is it in rF2 at all? After 7 years off rF2 it's still creating problems.
Makes no sense that so many things that came up right from the first release off rF2 7 years ago are still causing headaches today.
S397: "...soon"It's because of that extra step that's new for the pbr, however s397 still haven't released their guide for it (or any info for that matter)...
With the new pbr shaders no AO layer is required for the skin itself.there is no template for that car yet, there is no saturation layer, nor shading when painting over a dds is eliminated
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is right, wait is what we do, as alwaysWith the new pbr shaders no AO layer is required for the skin itself.
Anyway, could we please stop these off-topic discussions and complaints here? Wait for the docs and templates to be released soon. Also file a compliant in the respective forum if you want to. Thank you.
there is no template for that car yet, there is no saturation layer, nor shading when painting over a dds is eliminated
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