Discussion in 'Third Party Content' started by DJCruicky, Sep 5, 2012.
Looks great bears.
how did you manage to make that look decent?
Mugello .. Photoshop cc ,a little skill, but little
Well that lets me off the bus.
I'm wrong about post I'm sorry
ah so it's not a new car with name and everything?
Because I tried that and it ends up looking like shit hahah, because of the extra step we need to do in the future.
yes, it's the new 720, but it was just some pictures in game, not the skins, change the thread post, the screenshots
just played around with the GT3 Challengers and added some more color to the grid. Yes, no official templates are available and yes, that's the reason why the skins are rather easy (only color changes for instance). However, this helps to advance the grid for the moment until the official templates are available for proper skins! Please note the McLaren is currently not skinable at all because of missing information on the new shader stuff (i.e. cars currently will have no reflections with alternative skins). So this made it impossible to even do some simple skins. Anyway, have fun and happy new year!
EDIT: Some preview screens
does this skin exist for rf2?
Thanks in advance!
Not really this version of the skin, but at least same team
Actually I'm working on some skins for the new Porsche GT3 R, especialy all cars of the last 2018 VLN race and some GT Masters cars. All Liveries will released on RD after official template release.
I think, if I have some time left, I'll take a look at the other cars
A preview of some liveries will follow 'till the weekend...
How can you work on the skins without template? and do you have a release date?
You can extract the DDS and get an idea of how things go together (and do a basic reskin),so this is a good opportunity to gather decals, work out colours and even experiment with lines on the basic DDS
Just like that. I start with the base DDS to recognize the basic structure of the skin file. Finding out all the details, such as the door handles, is a tedious job without a wireframe. Before that, I vectorized all the needed decals and searched all used fonts. I use my own photos or ask the teams for support.
To place all the stickers correctly can be very time consuming, especially if the surfaces are fragmented. But practice makes perfect. For the first car I needed about 5 days, for the second only one day.
Now I'm waiting for the templates ... (No, I do not know the release date)
Here a first view of the (almost finished) Manthey 911 "Grello" (without AO layer)
I'm still working on a VLN'18 version, but it's a bit of hassle to create the snake texture.
Yes, I can imagine that. Well I wish you luck, that skin would be amazing
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