Post your RF2 car skins here.

None of my remarks mention the skins at all! Read it right before you drag me into you worthless argument!

@Coutie How about a clean up in here. Not the thread for this.
It must be that I understood something wrong, it could be for the translator, excuse me, anyway if this thread is to speak of skins it is you who uselessly invalidates the thread,@Frank Murphy I agree with you
 
Last edited:
GRAB_122.JPG
GRAB_123.JPG
GRAB_124.JPG
 
My first livery with the new shader is final and it looks awesome. But one thing I can't make working. When I try to place stickers on the Audi windows, they are not displayed in the area of the clear windows (see thumbnails below). How can that be?

Looks like one of three things.

- Alpha Channel - Looks like you have to use white on the sticker section on the alpha.
- If you are using an existing car and haven't made it standalone, you'll have to make it stand alone. I think just the "Alt" texture will only load the texture "alt" and not everything. Unless you put everything into a .mas file
- If both of those are good, make sure you have the window texture named incorrectly. Mainly "window" instead of "windows"

The car looks great! Any chance of the IMSA version once you get this one complete?
 
yOU GUYS are freakin' amazing! And I'll 2nd Chris's request. IMSA please.
Now, a thought about skins. How are we going to differentiate between skins created prior to the latest update and those created after?
We need to come up with some sort of fancy name.....
 
Looks like one of three things.

- Alpha Channel - Looks like you have to use white on the sticker section on the alpha.
- If you are using an existing car and haven't made it standalone, you'll have to make it stand alone. I think just the "Alt" texture will only load the texture "alt" and not everything. Unless you put everything into a .mas file
- If both of those are good, make sure you have the window texture named incorrectly. Mainly "window" instead of "windows"

The car looks great! Any chance of the IMSA version once you get this one complete?
- Alpha is checked (pic. 1)
- First thing if I make a new skin is to create a virtual ride = stand allone skin
- the window.dds is loaded correctly. I can see all add sticker which I've placed on the black window frame area.

I think, it's a bug based on different materials which will be loaded. I use the same procedure on the other cars and it works properly...

The IMSA car by Land Motorsport looks very good and I thougt about this a second. But it isn't in my focus at this time while I'm heaving so much to do with the VLN skins. After that let's see...;)
...and unfortunately it is already the new 2019th Audi...

02-02-_2019_15-37-57.jpg
 
Last edited:
My first livery with the new shader is final and it looks awesome. But one thing I can't make working. When I try to place stickers on the Audi windows, they are not displayed in the area of the clear windows (see thumbnails below). How can that be?

View attachment 20968 View attachment 20969

View attachment 20964 View attachment 20965 View attachment 20966 View attachment 20967
Lol, I just did a Land Motorsport too however mine is a 2019 WeatherTech version
2.jpg
 
Back
Top