Karaya2
Registered
I just watched a stream and noticed some major flaws with the Porsche GT3R dashboard
Rev-Lights are wrong implemented
They are building up from the left, till rev-max is reached and start to flash all together if the cars RPM are (near/at) the rev limiter to indicate the driver to upshift. rFactor 2 is building them up from both sides and they meet at the center, this is not like the real car. Here is how it should work instead.
Here is a video how it looks in the real car:
Wrong usage of left and right LED bars
The LED bars on the left and right side of the “ICD Display” are not used as rev-lights in real life. They are used to indicate a range of errors or special circumstances.
Here is a manual of a Porsche 911 GT3 Cup (2015) that has the same dash as the GT3R and should work as reference:
https://www.manualslib.com/manual/1063512/Porsche-2015-911-Gt3-Cup.html?page=265#manual
This manual contains detailed information about all pages of the “ICD Display”, as well under what state these LEDs are lit up.
As you can see by comparing the Font in game with the recording from the real car, the font is stretched or more like the whole dashboard is not matching the frame of the 3D model (aspect ratio) so it looks stretched.
Gear Number wrong Color
The gear number should be yellow, not white.
Pit limiter engaged missing
Currently there seems to be no indication that the pit limiter is engaged. Since rFactor 2 is enforcing penalties for speeding in the pits, this is a must have on the dash. The real thing shows a big “Pit speed” with the current speed all over the dashboard, as well as a red or green background, to show the driver if he is too fast or within the speed limit (Page 279)
rFactor2 - Dash
Real Car - Rev Max (right before LEDs starting to flash)
Real Car - Wheel slip at corner exit (Video)
Considering that rFactor 2 is calling itself a simulation rather than a game, these things should be addressed by the Dev's.
Currently the dash looks like a light show, please fix it.
Rev-Lights are wrong implemented
They are building up from the left, till rev-max is reached and start to flash all together if the cars RPM are (near/at) the rev limiter to indicate the driver to upshift. rFactor 2 is building them up from both sides and they meet at the center, this is not like the real car. Here is how it should work instead.
Here is a video how it looks in the real car:
Wrong usage of left and right LED bars
The LED bars on the left and right side of the “ICD Display” are not used as rev-lights in real life. They are used to indicate a range of errors or special circumstances.
Here is a manual of a Porsche 911 GT3 Cup (2015) that has the same dash as the GT3R and should work as reference:
https://www.manualslib.com/manual/1063512/Porsche-2015-911-Gt3-Cup.html?page=265#manual
This manual contains detailed information about all pages of the “ICD Display”, as well under what state these LEDs are lit up.
- One example for their usage is the top left LED light will flash, if the front wheels lock up (Page 283)
- Another usage is during active pit limiter or if low on fuel warning (Page 282)
As you can see by comparing the Font in game with the recording from the real car, the font is stretched or more like the whole dashboard is not matching the frame of the 3D model (aspect ratio) so it looks stretched.
Gear Number wrong Color
The gear number should be yellow, not white.
Pit limiter engaged missing
Currently there seems to be no indication that the pit limiter is engaged. Since rFactor 2 is enforcing penalties for speeding in the pits, this is a must have on the dash. The real thing shows a big “Pit speed” with the current speed all over the dashboard, as well as a red or green background, to show the driver if he is too fast or within the speed limit (Page 279)
rFactor2 - Dash
Real Car - Rev Max (right before LEDs starting to flash)
Real Car - Wheel slip at corner exit (Video)
Considering that rFactor 2 is calling itself a simulation rather than a game, these things should be addressed by the Dev's.
Currently the dash looks like a light show, please fix it.