And that's the point you refuse to accept... they arent getting the basics, the very basics right. Let alone the bigger stuff.
Plus "order rev LEDs comes on... or if the gear font should be yellow or white, or how perfectly ratio'ed it should be" this is all art related, the art team doesn't write code (hopefully). All the "great issues" you mention are not responsability of that team. Putting some effort into releasing the cars with proper quality would not delay any code side feature that needs fix or creation.
Dude, I'm accepting everything. I just know where to put the effort. No I don't know it, but I think I know it.
To me, the bigger things are putting off more people than the small things. I know for a fact some actual racing drivers are put off by bigger things, greater lacks than the shade of off yellow on the dash!
Let me try and clarify what I mean about 'big things' and 'small things'. Big things: Lacking ERS(including digital visualisation e.g. LCD features), detailed driving in the rain, a sun-effect, affecting temperatures in the environment, including real-road (an environment that has been here since the release of the game - track and ambient temps - they're there, they're just not dynamic or following each other, unless you try to script temps to suit your scripted weather - why not finish it and make it work together, dynamically?)... True to life tracks that doesn't put of people who have actually been there in real life (thankfully they're doing what they can to right this with Sebring, Nords etc.). All these things I've just mentioned is regarding both hard coding but also art, but it's
big things, not small nitpicky things: where you dispute the colour of an actually in-real-life customizeable display. I am on about the hard facts of truly missing features, I couldn't care less about the right shade of gear font, when there are bigger fish to fry. Obviously the title has gotten a lot of things right, like the tyre model, like the day/night transition, visually, like real-road... Again this is both coding and art - and by god have they gotten those things right.
What I'm saying is... Fry the bigger fish, where the real-real details lie, first, let us feast on that, then after that we can start debating the shades of off-yellow on the dash?