[REL] Porsche Cup Series 2007 1.06

It's one of those cases when people just follow the herd... The_Other_Team's Paul Ricard is amazing to drive on and the new 1986 version too...

By the way... How long until we can drive these beauties ? :-D
Thanks to @atomed, that tested and reported in a very positive way and the 3d adjustments that are done, we are at the final steps...

I named atomed, so, later, any complaint will be addressed to him, thank you LOL!!!
 
just few images and half of the full pack of cars on track...

GRAB_004.jpg
GRAB_001.jpg
GRAB_002.jpg
GRAB_003.jpg


We are now reviewing the physics and finalizing other areas...
 
http://www.team-gsmf.org/page/index.php

You'll need to thank GSMF, as this isn't scratch built, but this is just a tribute. But it's a model that still holds up after 14.5 years...
08ebb77c-4d21-4304-982f-dc2bdb8e3707_text.gif
That is correct.
The biggest Problem with rFactor 1 Vehicles is, that they almost always did use separate High Poly Cockpit Meshes, that didn't fit to the Cars Bodies at all.
And because in rFactor 2, another Structure gets used, we have to try to get that High Poly Cockpit adapted to the Body, which in most of the Cases can not be done in a quick and easy Way.
But we try our Best... :)
 
That is correct.
The biggest Problem with rFactor 1 Vehicles is, that they almost always did use separate High Poly Cockpit Meshes, that didn't fit to the Cars Bodies at all.
And because in rFactor 2, another Structure gets used, we have to try to get that High Poly Cockpit adapted to the Body, which in most of the Cases can not be done in a quick and easy Way.
But we try our Best... :)

Is it an option to work with Cockpit and Cockpit_Out in the gen file?
 
Another great mod, thanks Slow Motion!
just a little personal feeling I find it too light (lack of inertia in the turns) and a little too agile.
but I really had fun and I took pleasure again thank you!
 
That is correct.
The biggest Problem with rFactor 1 Vehicles is, that they almost always did use separate High Poly Cockpit Meshes, that didn't fit to the Cars Bodies at all.
And because in rFactor 2, another Structure gets used, we have to try to get that High Poly Cockpit adapted to the Body, which in most of the Cases can not be done in a quick and easy Way.
But we try our Best... :)

I've had a few mods I was thinking of converting that I lost motivation on with that part...

I see it was just released! Congrats
 
fine mod
It's fun, light and easy to drive.
Anyone can do it, whether a beginner or a professional!
Thanks for that.
 
@vava74 Which Track is it?
Maybe it misses some necessary Reflection Entries in the SCN File.
Did you try it with a S397 Track?
I just tried it on the S397 Nordschleife and it looks OK there.
 
@vava74 Which Track is it?
Maybe it misses some necessary Reflection Entries in the SCN File.
Did you try it with a S397 Track?
I just tried it on the S397 Nordschleife and it looks OK there.
It could be. This is a mod track (Surfers Paradise).
At Nords, indeed, it did not look as reflective, but I still feel that it might be a tad too reflective, but not by much at all.
Note: on that mod track, S397's Cup does not exhibit the same reflections.
 
great mod good sounds small graphics bug drops on windshield are black tested on botniaring track thanks a lot
 
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