Thanks. Another potential cause struck off the list.ASUS Z170 Pro Gaming
Sadly no luck with your file. Thank you so much for trying to help though!No problemo![]()
Yes, that's exactly what I'm talking about. Blurry shadows and textures.@elbo
Are you talking about the obvious line between the blurry and sharp shadow (generally most offensive on oval catch fences)? I'm actually wondering if the problem that us other guys are seeing is the lack of blurry shadows when in cockpit view.
Thank you. Interesting how three of us are using Z-something-70 Gaming motherboards. Let's wait for more replies before jumping to conclusions. There aren't that many motherboards out there.VR: Yes HTC Vive
CPU: 8700k @4,8
GPU: Geforce 1080 AMP
Motherboard: Gigabyte Z370 Ultra Gaming
16GB Corsair @2666mhz CMR16GX4M2A266616
Where you can change shadowning in player.json?, i have look it all, and it hasnt any shadow command.I don't have VR, but in 2D with my player.json file I'm seeing full shadow lengths in all camera positions...so I dropped yours (only the player.json) in and bingo, short shadow lengths, swapped back to mine and all good so something in your player.json file is triggering it. I compared yours to mine in winmerge and there were a couple of differences but nothing that grabbed me and said "I'm the culprit". Try renaming your player.json and starting rF2, that will give you a new default one and see if that "cures" the problem.
Could you please post your machine specs, inc motherboard?I have the same problem, and I don't use VR. I'll try changing Player.json.
Sadly I've realised that my solution above doesn't work in VRI have a temporary/terrible solution.
In controls, assign keys to the following:
Then, at the start of the race:
- Driving cameras
- Cam move slowly
- Cam move forward
- Cam move back
- Cam move up
- Cam move down
- Cam move left
- Cam move right
- Toggle Free move
Bad things:
- Tap 'Driving Cameras' once, to switch to Roll-bar camera, where the shadows should render correctly.
- Tap Toggle Free Move once, to free up the camera
- Hold 'Cam Move Slowly', to make the next step easier.
- With no. 3 held, use the up/down/forward/back/left/right keys to move the camera back to the cockpit position.
- Race from the cockpit camera with long shadows!
Good things:
- You will have to do this ever time you go from the pit garage to the grid (restarting race from mid-session is OK)
- Pausing the game to open the menu to restart the race, your mouse will move the camera! When you're back on the grid, carefully return the mouse to its original position.
- For me, using cam forward/back/up/down seems to add a slight left or right shift in camera position, which is why the left/right camera controls need to be assigned
- There's not quite enough time to do this during a standard stationary start, so elect to do a formation lap (which can be skipped) to give you the extra 5 seconds needed.
- Your shadows are back
Of course, I wish it just worked from cockpit view.
Don't know if this will help, but following on from @Goanna advice, I tried a new player.json. There's a line in the graphics section entitled 'Shadows'. In my player.json it was set to 1 and the new file it is set at 3. Tried setting of 3 in my file and seemed much better.
The shadow LOD in cockpit is supposed to be shorter. This is what FPS optimization is about. The non-cockpit cameras are not FPS critical, so they have longer drawing shadows.
I think people in this thread are confusing two issues. The issue of thread starter (at least in the Matsusaka screenshots) is a real bug that I was not able to reproduce on my system. But in general short LODs like the fences around Indy is not a bug, it's just short shadow drawing, which saves FPS.
One thing that could be at play is the individual display setup/config (resolution/triples/FOV). But just guessing here really.
The shadow LOD in cockpit is supposed to be shorter. This is what FPS optimization is about. The non-cockpit cameras are not FPS critical, so they have longer drawing shadows.
I think people in this thread are confusing two issues. The issue of thread starter (at least in the Matsusaka screenshots) is a real bug that I was not able to reproduce on my system. But in general short LODs like the fences around Indy is not a bug, it's just short shadow drawing, which saves FPS.
One thing that could be at play is the individual display setup/config (resolution/triples/FOV). But just guessing here really.
Thank you for the reply. Sadly though, this means there's no hardware commonality and I'm all out of ideas.New update doesn't work, player.json does not work too, deleted /log folder doesn't work.
It's only shadows LOD in cockpit camera, nobody knows where is the parameter?
I have a R9 380, phenom II x6, I don't know the motherboard, but it's an old one.