Rich Goodwin
Registered
Here is the timing page for the server. Set some times sportsfans!
http://109.236.88.26/livetiming/Stream.aspx
http://109.236.88.26/livetiming/Stream.aspx
Here is the timing page for the server. Set some times sportsfans!
http://109.236.88.26/livetiming/Stream.aspx
Quick question; I'm running 40 AI and using 7gb of my 8gb of RAM; anyone running very high car counts tell me roughly how much RAM you are using? Thanks.
A little annoying thing with this track and the live timing:
The track name contains a "?" ==> Nordschleife2 24H N?RBURGRING
So i can't make a trackmap for this track...![]()
Just tried it with the URD Endurance mod 1.81. With 104 cars (all models + skins) at max detail the rF2 process takes around 7GB RAM. What you can't see in task manager is the additional 1.7GB "System GPU Memory" (I have a 2GB GTX670) reserved by Windows (or graphics driver) to load all the textures and mirror them into VRAM when needed (you will notice the constant stutter and bad performance when this happens).
Try to reduce detail (opponent detail, texture detail). The first half of the green bar, when pressing "Ctrl + f" twice in game, should always be visible.
The full bar represents physical GPU memory + System GPU memory. If you have a 2GB gfx card, directx reports in most cases something around 4GB VRAM (in the video settings). If all physical VRAM is used up the gfx driver can allocate System RAM (2GB) to load more textures. The downside is, System RAM is slow and it takes some time to load (mirror) the missing textures from System RAM to VRAM (stutter).
Just tried it with the URD Endurance mod 1.81. With 104 cars (all models + skins) at max detail the rF2 process takes around 7GB RAM. What you can't see in task manager is the additional 1.7GB "System GPU Memory" (I have a 2GB GTX670) reserved by Windows (or graphics driver) to load all the textures and mirror them into VRAM when needed (you will notice the constant stutter and bad performance when this happens).
Kind of rusty with rFactor2. How do I get more than 29 AI to show up in this tracks menu?
With what resolution and graphic settings did you run the test mentioned above?

Does this mean that 2 GB of GPU Memory and a minimum of 10 GByte system memory is recommended if the mod is supposed to be used with all settings maxed in rFactor?
P.S.: Hopefully you can do a quick update to rename the track and avoid the German "ü" ;-)