[REL] Nordschleife3 v3.00

The server is down for a while. For some reason it decided it wanted to make people download the mod for another server.....

I'll sort it after I've enjoyed boxing day
 
Quick question; I'm running 40 AI and using 7gb of my 8gb of RAM; anyone running very high car counts tell me roughly how much RAM you are using? Thanks.
 
Quick question; I'm running 40 AI and using 7gb of my 8gb of RAM; anyone running very high car counts tell me roughly how much RAM you are using? Thanks.

Just tried it with the URD Endurance mod 1.81. With 104 cars (all models + skins) at max detail the rF2 process takes around 7GB RAM. What you can't see in task manager is the additional 1.7GB "System GPU Memory" (I have a 2GB GTX670) reserved by Windows (or graphics driver) to load all the textures and mirror them into VRAM when needed (you will notice the constant stutter and bad performance when this happens).
Try to reduce detail (opponent detail, texture detail). The first half of the green bar, when pressing "Ctrl + f" twice in game, should always be visible.
The full bar represents physical GPU memory + System GPU memory. If you have a 2GB gfx card, directx reports in most cases something around 4GB VRAM (in the video settings). If all physical VRAM is used up the gfx driver can allocate System RAM (2GB) to load more textures. The downside is, System RAM is slow and it takes some time to load (mirror) the missing textures from System RAM to VRAM (stutter).
 
Hi, and big thanks for this hours of work. :-)

I need a good HDR Profil, the Track looks like a "Cartoon" in the normal Daylight Time
between 9:00 AM - 4:00 PM...

Is there a good HDR Profil? Thanks
 
A little annoying thing with this track and the live timing:

The track name contains a "?" ==> Nordschleife2 24H N?RBURGRING

So i can't make a trackmap for this track... :(

Thanks for the report. We will change it in the next release.

<<<Note to self: Don't use German umlaut in track description!>>> ;)
 
Just tried it with the URD Endurance mod 1.81. With 104 cars (all models + skins) at max detail the rF2 process takes around 7GB RAM. What you can't see in task manager is the additional 1.7GB "System GPU Memory" (I have a 2GB GTX670) reserved by Windows (or graphics driver) to load all the textures and mirror them into VRAM when needed (you will notice the constant stutter and bad performance when this happens).
Try to reduce detail (opponent detail, texture detail). The first half of the green bar, when pressing "Ctrl + f" twice in game, should always be visible.
The full bar represents physical GPU memory + System GPU memory. If you have a 2GB gfx card, directx reports in most cases something around 4GB VRAM (in the video settings). If all physical VRAM is used up the gfx driver can allocate System RAM (2GB) to load more textures. The downside is, System RAM is slow and it takes some time to load (mirror) the missing textures from System RAM to VRAM (stutter).

I'll check this out, thanks :)
 
Just tried it with the URD Endurance mod 1.81. With 104 cars (all models + skins) at max detail the rF2 process takes around 7GB RAM. What you can't see in task manager is the additional 1.7GB "System GPU Memory" (I have a 2GB GTX670) reserved by Windows (or graphics driver) to load all the textures and mirror them into VRAM when needed (you will notice the constant stutter and bad performance when this happens).

With what resolution and graphic settings did you run the test mentioned above? Does this mean that 2 GB of GPU Memory and a minimum of 10 GByte system memory is recommended if the mod is supposed to be used with all settings maxed in rFactor?

P.S.: Hopefully you can do a quick update to rename the track and avoid the German "ü" ;-)
 
With what resolution and graphic settings did you run the test mentioned above?

Here are my settings for 104 cars (GTX670 2GB, i5 2500k, 16GB RAM).


Does this mean that 2 GB of GPU Memory and a minimum of 10 GByte system memory is recommended if the mod is supposed to be used with all settings maxed in rFactor?

P.S.: Hopefully you can do a quick update to rename the track and avoid the German "ü" ;-)

If you run a session with 103 AI cars (depends on the mod and the number of different models and skins) I recommend at least a 2GB gfx card and 12GB System RAM. Most of the time the fps are above 100 with my settings.
 
Hi guys -- just did a fast rolling start at the new track and the cars (15 AI) all crashed into each other along the end of the Nords straight before it joins the new circuit.
 
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