[REL] Nordschleife3 v3.00

Discussion in 'Locations' started by DJCruicky, Jul 22, 2014.

  1. Ecco_pRv

    Ecco_pRv Registered

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    thanks so much!!! great work!

    no 3 starting groups in this release?
     
  2. cosimo

    cosimo Registered

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    Uwe, if it's useful to you, here's a trackstat entry from the 24h layout:

    [PLAYERTRACKSTAT]
    TrackName=NORDSCHLEIFE2_24HOUR
    TrackFile=E:\Games\rFactor2\Installed\Locations\Nordschleife2\1.99\NORDSCHLEIFE2_24HOUR
    ClassRecord="*",12,516.4404,-1.0000,-1.0000
    ClassRecord="GT-R GT1 2011",12,516.4404,-1.0000,-1.0000
     
  3. Emery

    Emery Registered

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    That was Mianiak's work on "Newerburg" which was amazingly folded into the "Tourist" to create this new version.
     
  4. svenh007

    svenh007 Registered

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    Indeed ! Never seen this before. I had to park and waiting for it.
    Nice gimmick and better then reality as it is closed :-(
     
  5. PRC Steve

    PRC Steve Registered

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    Yes sat in garage and thought wtf was that going past, so observed it and thought no way would I be going on that thing. Talk about break neck speeds.
    Mianiak did a great job on the tso's.
     
  6. Gijs van Elderen

    Gijs van Elderen Registered

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    :D ,Thàáâäæãåānx! ;)
     
  7. Juergen-BY

    Juergen-BY Registered

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    Just recognized...the Pit No 1 (AIW) crashes into the Safety Car while leaving the box... :cool:
     
  8. DJCruicky

    DJCruicky Registered

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    The silly billy :p. Yeah I saw that too.

    Thàáâäæãåānx ;) for all the feedback, all. It all seems to be good. cheers.

    Happy reading for most, you can all still run the track, whether you needed to lower graphics settings to get there or not is good. Happy to see no one is left out which is important if you going to run the track in a league :).

    I like the roller-coaster too. Think I might have it going to slow after reading that web page that Juergen-BY posted about it. "accelerate from 0 to 217 kilometres per hour (135 mph) in 2.5 seconds" :eek: :p

    I don't know about this 3 grids in one race thing, if rfactor could separate cars by class into the 3 different grids then that would be some use, but without I don't see the reason for it to be honest. But we open for feedback.

    I've spotted this too, it's there on the original as well. Should be easy to fix. My best guess it might have been put there on purpose to stop you doing just that, running too wide.

    Thanks for playing all.

    DJC
     
  9. Jka

    Jka Member Staff Member

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    There is also hole on the ground outside of left-hander corner (on gravel trap and tarmac seam), which leads from GP track to Nords. Sorry, I'm not on my dev pc atm, so I can't send screenshot about it.

    Nice work guys! :) I really enjoy this one.

    Cheers!
     
  10. Juergen-BY

    Juergen-BY Registered

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    This?

    View attachment 15339
     
  11. Jka

    Jka Member Staff Member

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    Nope. :)

    Its on gravel/tarmac seam (outside of left-hander), where exiting gp layout uphill, turning left to Nords. I'll post screenshot when I get back home.

    Cheers!
     
  12. MerlinC

    MerlinC Registered

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    Thanks for sharing your settings. Did you do any specific tweaks with Nvidea inspector?
     
  13. dbell76

    dbell76 Registered

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    a huge THX to all involved People for this amazing work!!

    Thank you
     
  14. Tosch

    Tosch Registered

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    No, everything on standard with NV inspector. In the driver settings I have "prerendered frames = 1" to reduce the CPU load.
     
  15. Andregee

    Andregee Registered

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    Is there a trick to use such a high ai settings. My games crashes every time after settings the ai to 80 oder higher. The ram should not be the problem with 16GB. Ihave the same problem on the tourist version.
     
  16. Freddy3792

    Freddy3792 Registered

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    Are you sure you use rF2 in 64 Bit Mode?
     
  17. Andregee

    Andregee Registered

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    Yes i am. I see the game joining the pit and than everything stops. When i press alt+tab than i can read the message rfactor2......
     
  18. deBorgo83

    deBorgo83 Registered

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    Just more great work with this version :cool: Briliant, beautiful. Big thanks to all involved.
     
  19. Andregee

    Andregee Registered

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    Ok i will will answer myself, the dashmeter produces the crash. Removing the plugin makes the games run . Weird. I will contact the dev of the plugin.
     
  20. Jka

    Jka Member Staff Member

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    Here are screenshot from that hole on terrain, which I talked about earlier.

    Cheers!

    View attachment 15342
     

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