[REL] Nordschleife3 v3.00

Discussion in 'Locations' started by DJCruicky, Jul 22, 2014.

  1. Lgel

    Lgel Registered

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    Managed to escape for a few laps.

    This version is incredible, I don't know if it is due to the optimization done to the track, the current build 906, or Spinelli's graphic card settings, but the cars are much easier to drive on it than on previous versions (I assume, my computer was introducing some lag and made driving very difficult).

    Be sure to use Tosch's legacy profiles to see the track in all it's splendor.

    What an achievement due to the collaboration of so many talented people, this tracks shows all what RF2 can offer when all the conditions are met.

    Thanks again to all the people involved.

    P.S. Caroussel perfect with G27.
     
    Last edited by a moderator: Dec 25, 2014
  2. Pablo S

    Pablo S Registered

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    Merry xmas DJC, Tosch, Mianiak and rest of the team! Impeccable and truly mindblowing job! I have a HD6870 1GB and it runs well against 8-10 AI, but only with low track details and lowering textures a bit, at 1080p. (running trilinear). Thank you!
     
  3. hexagramme

    hexagramme Registered

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    I get sweet performance with this track, running most settings at full, with 25 AI. Only a 10 fps drop at the GP start finish line. Love it!
     
  4. TJones

    TJones Registered

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    Thank's guys, amazing job again!

    A possibility to donate something to you four (DJC, Tosh, mianiak, pleclair) would be appreciated! :)

    Merry Christmas.
     
  5. Juergen-BY

    Juergen-BY Registered

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    Quick run with BTCC, very nice track. The only problem i`ve discovered, is a strong flickering on the side mirror. It`s just me?

    //Edit:

    BTCC, HDR ON, 29 AI, everything maxed out, but Anisotropic x8

    Practice:
    Pitlane 100 -110 FPS
    on GP Track 130 - 180 FPS
    on the GP Straight 115-130 FPS
    Nord 120 - 150 FPS mostly around 135-140 FPS

    Race:
    Grid 85 FPS
    Start 87 FPS - 90 FPS
    GP 85 FPS - 110 FPS
    Nord 100 FPS - 120 FPS mostly around 100 FPS

    -----------------------------------------


    BTCC, HDR OFF, 29 AI, everything maxed out, but Anisotropic x8

    Practice:
    Pitlane 120 -150 FPS
    on GP Track 160 - 210 FPS
    on the GP Straight 160-170 FPS
    Nord 130 FPS - 180 FPS mostly around 150 FPS

    Race:
    Grid 89 FPS
    Start 90 FPS - 100 FPS
    GP 90 FPS - 140 FPS
    Nord 110 FPS - 140 FPS mostly around 130 FPS
     
    Last edited by a moderator: Dec 26, 2014
  6. WhiteClown

    WhiteClown Registered

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    First of all: Great track and many thanks for your really good work.

    But i found something, maybe you can tell wether its a bug or its wanted by you guys.

    Driver can "cut" the track by turning right at the end of the GP course and then cross the finish line. The lap will count full.
     
  7. Daytona 675

    Daytona 675 Registered

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    Thanks to all involved.
     
  8. Freddy3792

    Freddy3792 Registered

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    In a practice maybe, but not in race condition at least it was said in the release notes, that the lap wouldnt count in a race and would be invalidated.
     
  9. WhiteClown

    WhiteClown Registered

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    Ok thanks for reply, i´ll have a look ;)

    edit: works perfect, in practice and qualy those laps count, in race the laps are invalidated.

    Perfect work
     
    Last edited by a moderator: Dec 25, 2014
  10. Rich Goodwin

    Rich Goodwin Registered

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    I've put up a server. 103 slots, 64-bit, Pitlanes.com VLN.

    The circuit will download from the server but the cars will not. I've no idea why. Here is the link to them. They are the ISI Vette, GTR & Camaro GT Cars in BOP.

    http://www.racedepartment.com/threa...nissan-gtr-gt1-corvette-gt2-camaro-gt3.98100/

    I will also set up live timing, but as you'll appreciate, it's Christmas day..... So I'll sort it when I get time :)
     
  11. sg333

    sg333 Registered

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    Stunning work, the track looks and feels incredible. Big, big thanks to everyone involved! :)
     
  12. Freddy3792

    Freddy3792 Registered

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    The cars BOP cars arent setup for getmod, but I cant fix it until next year.

    Really appreciate, that you gave these cars a go :)
     
  13. Rich Goodwin

    Rich Goodwin Registered

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    Would that affect me hosting them on Dropbox (because I have) and set them up to download the same way as the circuit.
     
  14. Alexease

    Alexease Registered

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    THX!!!!!!!!!
     
  15. PRC Steve

    PRC Steve Registered

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    Not sure if this is a bug or meant to be but I dont remember it in Mianiaks Gp version.
    The grasscrete just where its nice to run a little wide has some severe bumps.
    View attachment 15315
     
  16. Freddy3792

    Freddy3792 Registered

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    If you can do that would be perfect. I have no idea how to setup it up currently to be honest, so if you have a solution it would be great, so everyone can join automatically ;)
     
  17. Rich Goodwin

    Rich Goodwin Registered

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    I am 99% sure there is an issue with getmod because you have a space in the names of all the cars mate
     
  18. Mario Morais

    Mario Morais Registered

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    Great track! Nice work on trees!
     
  19. Freddy3792

    Freddy3792 Registered

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    Thanks for the hint. Will be fixed in the next version. Still pretty much a noob regarding modding :)
     
  20. argo0

    argo0 Registered

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    This is so good, thanks very much. BTW, I've got an Athlon x 2 250 3.0 (overclocked to 3.4) and a GTX460 1gb. With med/high settings, in game AA at lvl 5, only env ref off with 19 URD AI, I get 40 fps at race start. 40-70 fps in heavy traffic. Occasional dips down to upper 30s fps but I do realise I'm pushing my pc a great deal.
    I think you've done a fantastic job.


    Edit-Sorry, meant 14 AI
    And wow, the trees look great
     
    Last edited by a moderator: Dec 26, 2014

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