[REL] Nordschleife3 v3.00

Discussion in 'Locations' started by DJCruicky, Jul 22, 2014.

  1. Phatboy

    Phatboy Registered

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    Merry Christmas DJC and Tosch and thanks so much for this present! Very much appreciated!!
     
  2. hexagramme

    hexagramme Registered

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    Oh damn hot diggety DAMN guys! You rock so much it's out of this world! Thank you thank you thank you! Best Christmas present ever! :) :)
     
  3. Gupster

    Gupster Registered

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    Zadzooks! Thanks!!
     
  4. Surrexen

    Surrexen Registered

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    Many thanks and Merry Christmas!!! What a treat!
     
  5. delapecs

    delapecs Registered

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    Oh yeaaahh !
    Thank you very much guys, I love you.
    Merry Christmas to everybody :)
     
  6. sg333

    sg333 Registered

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    Awesome, thank you!! :D Merry Christmas!
     
  7. LeStrat

    LeStrat Registered

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    Thank you very much!

    Merry Christmas!
     
  8. deBorgo83

    deBorgo83 Registered

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    First present! :p
    Thanks so much guys. Merry Xmas!
     
  9. Hedlund_90

    Hedlund_90 Registered

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    The track looks absolutely stunning! Very nice atmosphere... I love the colours. But it was very GPU heavy :p fps drops to 30 when I pass start/finish and it barely hits 70fps anywhere on the track. I'll try with lower track details :p

    Btw I used headphones and I noticed something that I've not heard before... That sounds are improved? You can hear the car approaching and you can hear it leaving... Before it used to be all quiet. Very nice.
     
  10. jimcarrel

    jimcarrel Registered

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    Something told me to check into this thread!
     
  11. rene-xmg

    rene-xmg Registered

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    ...canĀ“t stop driving,
    silent night is over :D
     
  12. Hedlund_90

    Hedlund_90 Registered

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    Me neither...can't stop driving although I'm sooo tired!

    Lowering track details to medium, textures to high and anti-aliasing from 16x to 8x did the trick. ~60 fps at the starting grid with 20 AI's. Smooth enough :)
     
  13. Juergen-BY

    Juergen-BY Registered

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    Nice Xmas Present, many thanks!

    Happy Christmas
     
  14. Marc Collins

    Marc Collins Registered

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    +1
     
  15. Voltaic

    Voltaic Registered

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    Thank you both for all the hard work and dedication to this amazing project. Happy holidays!
     
  16. Marc Collins

    Marc Collins Registered

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    Other than stunning and wow, it's hard to react. I am 99% sure that you are well aware of any remaining small graphical issues. My only useful feedback is that with a Fanatec, the "cracked pavement" FFB still feels a bit overdone. It is too repetitive/regular and the forces are stronger than what would be expected from the appearance of the track. The best way I could describe it is that it feels like 20 year-old pavement on a secondary road that sees very little traffic, so it has aged uniformly. The pavement never gets that old on the Ring and the pounding of traffic doesn't allow the cracking/aging to occur in such a uniform way. However, it's not jarring or alarming as it was in a previous iteration. Just a little bit more massaging required :) And this is a relatively minor issue! I am only mentioning it because everything else is so amazingly well done.

    Your (both of you) attention to detail is admirable, remarkable and unparalleled in the history of digital Rings!!!
     
  17. addyduss

    addyduss Registered

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    Many thanks for your work!
     
  18. philman

    philman Registered

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    It's a wonderfull christmas gift. Many thanks to you.
     
  19. pas74

    pas74 Registered

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    Klasse! Vielen dank!

    Inviato dal mio SM-T705 utilizzando Tapatalk
     
  20. mianiak

    mianiak Registered

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    You should be able to run details on max, textures have most effect on memory, running at high will lower the texture mem. usage by 75% and would be more than likely the simplest solution.
    I will see if I can help out here because with the GP track a lot of time was spent fine tuning things to get it to run smoothly at a decent framerate. But the outcome was a fine line, any slight adjustment here or there could send it out of whack.
     

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