the file is missing "SkipFrame0":false, line, which is important and must have, otherwise will crash (see the guide post from previous page). Also, if this value is false, you must provide TEXTURE00.dds; else if it is true, then game will read sequence start with TEXTURE01.DDSThanks,
Now It crashes right at the start but if I set frame count to 1 it loads but no animation.
Here is the json file Im using now, with IBL shader. Cheers
I have just tested water animation using your last JSON file(replaced textures with my dds files, and removed duplicated code), and works perfectly. So there is no issue with JSON (after removed duplicated code). You probably need to double check Viewer setting/SCN file/texture format.
Here are the ones (64 bit) that i use and that still work, even if you sometimes get some "Error" Messages, that can be avoided by proper Mapping in most of the Cases.Hi Again, Sorry to bother you, just another favour, wondering if you would have a working max 2012 plugin that doesn't corrupt the meshes on export and opens up in GJed?
Mine is dated 211120 and the current one doesnt work either. Thank you
i have gJED v840...Thanks for that much appreciated. Ive tried it and its the same outcome; GJed crashes. Im looking for a version that was prior to 2020.
In the Past i did make some Backups of former Plugin Versions, maybe you can find a working one there.Thanks for that much appreciated. Ive tried it and its the same outcome; GJed crashes. Im looking for a version that was prior to 2020.
Anyways the work around is to load the gmt into 3DSimed and export as RF2 gmt and then it work fine in GJed. cheers