My Modding Notes using Opensource & Free software

In March I released a video about using Blender's geometry nodes to generate a track. It's quite long as I explain how the nodes work, but the video description also comes with a download for the blender file:

I also began investigating how to change the track width using curves and more geometry nodes. I didn't get round to making a video about that, but the video description has a download link to a demo file.
 
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FBX is the best format for exchange model between blender/3dsimed (the official gJED tool also support FBX, though it has trouble with large files), as FBX preserves all the model important model info, including 3d normal & vertex color. Absolutely avoid using OBJ or DAE format for exporting, because things such as vertex color will be lost after exporting. Note, vertex color is very important info mostly for used in terrain blending, object shading, even old GPL track use it to achieve prebaked shadows.

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Vertex color for terrain blending:
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Also note that when importing FBX in blender, all materials will be like using "T1 shader". And GMT shaders with multiple channels may have incorrect texture assigned/seen in blender. Reassign texture could be a big headache, one way to avoid this is:
1. Load whole track in 3dsimed, use "material batch" option in 3dsimed to change all material to use T1 shader.
2. Save all file to a "temp" folder, then close this track, and reopen all files from "temp" folder. (this step is important)
3. Last, export all file to FBX and import in blender.
 
A bit late to this thread but many thanks for doing this @svictor

I`m a complete noob when it comes to modding but have always wanted to try it.

I`ll keep my eye on this thread for sure. :)
 
FBX is the best format for exchange model between blender/3dsimed (the official gJED tool also support FBX, though it has trouble with large files), as FBX preserves all the model important model info, including 3d normal & vertex color.
@Woodee - One more note on Blender's FBX import is to make sure you choose orientation as Y forward and Z up on the import dialog box.
 
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