Hi guys, As a "physics guy" myself I am always curious how modders did their job and see if something is new. I'm talking about cars, but some sort of comparison might go up for tracks too. About 80%(!) of the cars (conversions mainly) I see here, are running stock rF1 physics: - no chassis file, just the old .pm - certainly no flex-chassis - no new steering system - no new engine file I mean; this is all rF1 stuff with -physics wise- just a few .tgm's added. Don't get me wrong; I'm not trying to start a fight! I respect the fact that guys care enough about this stuff and publish it. I certainly don't want to bash them! However; this is rF2 and the physics side is so much wider/better now; its a shame that someone spends (a lot) of time to convert a mod, publish it and it still feels like you are playing rF1. The reason is probably (but correct me if you think/know otherwise) that physics are not the field of expertise of the modder. I can understand that; no one can do everything as it has become to complicated. This is where the problem is; "graphics-guys" and "physics-guys" (lets call it that for now) should find each other. I tried converting in the past and asked for help with the graphics/modelling side; most of the times its "very hard" to say the least. Then I open a similar mod that I've just downloaded here and find rF1 physics.......... Well, you can understand what I think at that moment, right? One guy on the forum asking for help doesn't work in my opinion. It should more be a collaboration with two (or more) guys "going for that one mod" right from the start. Could even be that two guys agree to work on a mod that wasn't their first pick: "we now do your GT mod and later on my F1 mod". Stuff like that. But; how? I havent thought of a solution yet, but I'm brainstorming now Thanks for reading!