Malaysia v1.58 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Apr 3, 2015.

  1. 88mphTim

    88mphTim racesimcentral.net

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    News post: http://rfactor.net/web/2015/04/03/malaysia-v1-58-now-available/

    We are very happy to make the new v1.58 Malaysia available to rFactor 2 users. The track has had quite an extensive overhaul for what is one of our oldest tracks. The last update was over two years ago!


    During the production schedule for the newly released Build 946 it became obvious that the old tonemapper wasn’t working very well on certain tracks. Both Saõ Paulo and Malaysia became the perfect place to experiment with the new tonemapper. Then, because Malaysia hadn’t been given a lot of attention in recent times, we wanted to grab this opportunity to give the place a polishing pass. It is, frankly, a superbly challenging circuit – it deserved it!


    Download Malaysia v1.58 Now!
    (Requires latest rFactor 2 Build).


    Changelog for v1.58s (from v1.43)
    - Increased road mesh density on South Loop
    – Added RealRoad tech to curbs
    – Remapped RaceGroove
    – Added special sign
    – Reconformed painted stripes
    – Cleaned up and improved road art
    – Improved road and terrain materials
    – Improved barrier materials
    – Improved vegetation textures and materials
    – Replaced seats with more recent artwork
    – Removed negative mip map bias on all key materials
    – Optimized access roads meshes
    – Optimized fence textures and materials
    – Optimized shadow casters
    – Optimized reflections
    – Optimized terrain materials a little bit
    – Optimized scene by removing a lot of non-essential objects
    – Grouped objects for better batching to cure stutters
    – Fixed about 100 microgaps in terrain
    – Fixed armco collision glitch
    – Fixed road mapping
    – Fixed odd wet patches
    – Fixed visibility of distance markers
    – Fixed object popups
    – Fixed curb reflections due to RealRoad tech (compromise)
    – Fixed scale of ambulances
    – AIW improvements
    – Updated TDF values
    – Removed Legacy HDR Profile
     
  2. Jim Beam

    Jim Beam Registered

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    cheers!
     
  3. hexagramme

    hexagramme Registered

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    Talk about getting spoiled here... wow, thanks ISI!
    :cool:
     
  4. MaD_King

    MaD_King Registered

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    Thank you !!!
     
  5. Daytona 675

    Daytona 675 Registered

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    Great layout, thanks for the update.
     
  6. philman

    philman Registered

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    Many thanks
     
  7. P.S.R.

    P.S.R. Registered

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    Love it!

    Quick 10 minute race first attempt with SB National...
    Realroad = green, 15X time scale
    19 AI @ 110%/25%
    30% damage
    http://simresults.net/150404-2o6 <== Updated

    Edit - Wow just read release notes what an overhaul! Nice!!!!!!!!!!!!!!!!!!!!!!!

    Edit #2 - Just did a X60 time acceleration and very very very very very very impressed :D:D:D:D Great job!!!!!!!!!!

    Edit #3 - Updated simresults and number of AI above. Amazing race. My best lap was the slowest and a full second slower than 2nd slowest but my result was 16th of 20 because my consistency was 6th of 20 :D
     
    Last edited by a moderator: Apr 4, 2015
  8. Jamie Shorting

    Jamie Shorting Registered

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    Thanks!!!
     
  9. Frenky

    Frenky Registered

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    This update is really cool! Good job. But I have a question: is the AIW changed in this version? As letting my mod (F1RFT2013) drive this version results in always spinning of the AI in the last right-side corner of the track. They want to turn in, but hit the curbs with their left wheels and then spin. It wasn't the case for me in the last version of Sepang.
     
  10. TJones

    TJones Registered

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    Yes Frenky, third last item in the Changelog.
     
  11. FatCity

    FatCity Registered

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    Very busy today, how do you guys cope lol. thanks everyone at ISI.
     
  12. Adrianstealth

    Adrianstealth Registered

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    always nice to see an updates, looking forward to video's !

    rf2 progressing along really nicely now
     
  13. Foxiol

    Foxiol Registered

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    Thank you very much for the Update. ;)
     
  14. Frenky

    Frenky Registered

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    Stupid me, I read the changelog, but oversaw this one :p. Sorry.
    Well, then, the AIW updates may not be working well for my mod. I see the cars are driving over curbs more often now. Some open wheeler mods will not like that, I guess. But I need more tests to totally convince myself.
     
  15. TJones

    TJones Registered

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    @Frenky - No problem mate, glad i could help! :)


    This track together with the new tonemapper look's fantastic!
    Many thanks!
     
  16. tjc

    tjc Registered

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    Once again, thanks Tim/team. :)
     
  17. hexagramme

    hexagramme Registered

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    I'll be racing into the sunset forever on this beauty of a track.
    Stunned... Gorgeous!
     
  18. Miro

    Miro Registered

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    Thx for the update!

    Nice improvement overall but I am mostly impressed by the tarmac/asphalt.
    Looks much better than what we had previously or until now at any track. The small reflections at some places are nice too, not overdone, just right.
    Midday the tarmac has a very light colour but it still looks like tarmac.
    Dunno what happened to the curbs exactly. Although the textures are older I guess, they fit now much better in aswell.

    Great work overall!
     
  19. alpha-bravo

    alpha-bravo Registered

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  20. yusupov

    yusupov Registered

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    for some reason i cant uninstall the old malaysia track, & thus load the new one...in the new local content area it shows malaysia 1.42 italicized with an asterisk, so i presume its dependent on some other mods bc i cant uninstall it. unfortunately idk where it tells me what mods i need to uninstall first...hope someone can help me out
     

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