[REL] MAK-Corp Group C Community Update

Next, would it be possible to set the engines properly, WSC engine for WSC cars, and IMSA engine for IMSA cars. I never made a rF2 mod so I don´t know how to do this, but perhaps it would be easy to add and would improve how the cars look and drive in a more realistic way.

Should be possible. However, having it open to choose is an advantage for online play imo.
 
7MeGZ5B.jpg

We will finish off the rF2 year at RaceDepartment with a special event with the community mod the 29th of December. It will be the Shell Donington Trophy. And as a special event, it will be open for non-premium members, which means - free race :)
A good way to end the year: https://www.racedepartment.com/thre...-non-premium-incl-irl-race-watchalong.266704/
 
Hi boys and girls, it's been a while. As I am busy with a broken foot I thought it would be a good time to finaly pack the promised update and maybe help to bridge the time for the people suffering in anticipation of LMU. So the first post is updated with a DL link for version 1.3 of the Community-Update. Make sure to remove the old version before installing the new one. I also want to use the opportunity to forward a message from Petros that I recieved a while back on Racedepartement:
-----------------------------------------------------
Hello Tr1v1um.

I wanted to take a moment to thank you for your love and support to our team's Group C mod. I am Petros Mak the owner of MAK-Corp. I am simply contacting to say thank you for updating the mod and giving it continued life. If you would like, I'd be happy to replace the one on steam with your version and credit you guys for the update.

In any case, it's great to see people still enjoying our past work. Those were some very memorable days that the team and I had that pushed us into the commercial world. It's still a soft spot for all of us. It feels like the mod is still alive thanks to you and the guys you've brought in to help update it. Thank them also.

-Petros.
----------------------------------------------------

In that sense I finaly also added my own Porsche skins to the rest of the Porsche pack to make it a bit easier to handle. I included the shader updates by @willyC. For them to work better I removed the baked AO-maps from the Sauber textures according to the development guidelines. I also inlcuded the windows files from @Art_Pereira for the Porsches and adjusted the LOD settings for all three cars with the hint from @Manfredk2. So thanks alot for your contribution. I will also send Petros a link to this version so that he can update the version on Steam workshop. Once that has been done I will add the link to Steam workshop to the OP. Have fun and stay safe. :)
 
@hitm4k3r I don't drive much "just for fun" anymore, so i don't have this installed and want to ask, if the Cars have working Wipers and Rain Effects on the Windows?
 
I thought I'd hop on here and mention the Green/Orange WSC Mazda's are coming up as unknown when joining a fixed setup server and topping out/max speed, a little over 300km/h down the Kyalami straight, versus 330-340km/h with the other Mazdas. I'm not sure if this was intentional, but it feels like a bug worth mentioning.

Besides this, it's a beautiful update to an already fantastic mod- see hot lap below!

 
Hello, first of all thanks for your interest in the mod and the updates. Sadly I haven't come around to do anything the last couple of months since I have been busy finishing university and working 40 hours a week infront of a PC. So I hope you can understand that I haven't spend alot of time at my PC. As said I won't promisse anything or give any time frames but I also won't say no to further updates. I have booted up my PC for the first time since December today so I hope that's a little step to get back in the loop :oops:
 
I understand, when you have the possibility I love this Mod!!, it will reflect improved mainly (AI), example for its braking when arriving at the stand... Le Mans, and maybe make an update to Steam... people are asking for it;)
 
Great mod BTW. But, we found that all the 962 cars have an issue with setting the Brake Map in the car set up. Whenever it is set to anything other than zero, the throttle takes off to max level as soon as you leave pits. We are leaving the 962 BM at zero for now because it's ok, but maybe the issue can be checked for future updates. Thanks
 
Back
Top