Thanks guys
Yes, the trees are low res. Lots of them are shot from the actual circuit, so in a couple of couple of places they are the exact tree as in real life. It's been a long time since I've worked on the trees (years), but I still have all the source images, and some of the working photoshop files are probably higher res already.
At this stage I don't intend to do billboard trees/bushes. Personally I find it easier to ignore an x-tree than a rotating tree, so I'll stick with X for now. I like the parallax. Buuuut, as a part of v1.0 I have plans to make some fully 3D trees, mainly for those that are right by the roadside.
As my first release for rF2, this is mainly about bringing the rF1 version to release (but yes, it does have realroad (on 1.5m polys), marshals, weather, hdr profiles). It also has a bunch of smaller tweaks. My v1.0 plans include updating a few buildings, houses, trees, and probably looking at the road and grass textures too. Also some general adjustments of many texture tones to bring them back in line with hdr (no need to fake it anymore

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