[WIP] Le Mans Bugatti Circuit

Discussion in 'Locations' started by Satangoss, Jul 19, 2015.

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  1. Emery

    Emery Registered

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    That's what I think, too. Remove water and reflection decreases.
     
  2. SauberC9

    SauberC9 Banned

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    Maybe the issue is it's not progressive? And the thick delineating strips look to be of RR shader, without a transition to wet and reflective.
     
  3. MHansen

    MHansen Registered

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    I know this is not quite the right thread, so sorry for barging in. But does anybody know how the updated Circuit de la Sarthe tract from Ethone is coming? I haven't heard from him in a while and he doesn't reply to PM's.
     
  4. ECAR_Tracks

    ECAR_Tracks Registered

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    Nevermind Collins, it was a mismatch of shaders set.

    I'm going to suicide Satangoss user and create ECAR_Tracks. I'm going to upload de first release now, if any moderator see this thread, please close.

    Thanks you guys for the support.
     
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