[WIP] Le Mans Bugatti Circuit

Discussion in 'Locations' started by Satangoss, Jul 19, 2015.

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  1. hexagramme

    hexagramme Registered

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    We have all the patience in the world, take your time and don't forget to take care of yourself too.
     
    Last edited by a moderator: Feb 11, 2016
  2. alpha-bravo

    alpha-bravo Registered

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    +1 :)
     
  3. tjc

    tjc Registered

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  4. MaD_King

    MaD_King Registered

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    No problem, take the time needed, we will here when released ;)
     
  5. amadcomeback

    amadcomeback Registered

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    Truly incredible work! This is amazing and could very well become the new standard of circuits, the amount of work and extreme detail you've put in is staggering! Wishing all the best to you in completing this La Sarthe masterpiece!
     
  6. wgeuze

    wgeuze Registered

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    Satangoss, just saw your pictures on VirtualR, looks great!

    One thing though, are you aware the kerbs in the last chicane are oriented the wrong way around?
    Also, on the other side, they removed the stepped concrete kerbs last year. They were flattened, painted, and bolt-on type of kerbs (very high) have been introduced.

    I've been driven around the track with colleagues, this is a freebee, thanks for your contribution :)
    [​IMG]

    Keep up the good work and motivation ;)
     
    Last edited by a moderator: Feb 17, 2016
  7. Pedro Delgado2

    Pedro Delgado2 Registered

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    Any news?

    Regards
     
  8. Satangoss

    Satangoss Registered

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    Hey, thanks for it. I'm fixing it and adding the higher red kerbs to avoid track cutting.

    Besides, I'm back to work on it, the AIW is done and I think is fast enough (I'm not able to catch them at 100% in a long line of laps), I'm seeing how to include marbles (they're not showing up, I think I set realroad shader correctly bit I'm having only the groove, not the marbles) and how to manage the three types of track reflections on SCN file (very boring if you ask me).

    I'm going to upload the track next week.

    Regards!
     
  9. Satangoss

    Satangoss Registered

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    Thanks for the compliment, I'm going to make a non-finished version to you guys check out and kill the bugs that surely will raise.

    See you,
     
    Last edited by a moderator: Mar 13, 2016
  10. Satangoss

    Satangoss Registered

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  11. woochoo

    woochoo Registered

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    Awesome, thanks, I look forward to it :)
     
  12. Nuno Lourenço

    Nuno Lourenço Registered

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    x2 ;)
     
  13. MaD_King

    MaD_King Registered

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  14. Satangoss

    Satangoss Registered

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    Marbles is mysteriously working now, it really decreases the grip although you barely can see it in the picture.

    [​IMG]
     
  15. tjc

    tjc Registered

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  16. Vevex

    Vevex Registered

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    Nice job :cool:
     
  17. Satangoss

    Satangoss Registered

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    Thanks, doing the last touches.

    Tosch, can you elaborate the "sky" part? We don't longer have skyboxes in rF2, what should I do in order to have sky reflection on the road?

    Thanks in advance!

     
  18. Satangoss

    Satangoss Registered

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    [​IMG]

    Reflections vanishing in the dry path, trying to figure out why... last adjustments to upload.
     
  19. Satangoss

    Satangoss Registered

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    The white tyre mark in the semi wet tarmac is also not realistic, it should be darker

    [​IMG]
     
  20. Marc Collins

    Marc Collins Registered

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    Isn't that exactly what should happen? It looks authentic to me.
     
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