[WIP] Le Mans Bugatti Circuit

Discussion in 'Locations' started by Satangoss, Jul 19, 2015.

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  1. Marc Collins

    Marc Collins Registered

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    Wow, that's a generous and very helpful offer. True community spirit.
     
  2. Satangoss

    Satangoss Registered

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    I don't know how 24h track is going, but if it's lacking some 3d stuff I'm glad to share.

    Maybe the likewise?:rolleyes:

    Glass is still a bit strange:

    [​IMG]
     
  3. MaD_King

    MaD_King Registered

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    Great Santagoss !!! Continue the efforts (and good idea to share modding stuff with other modders)
     
  4. ethone

    ethone Registered

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    I was just checking in if you had already done this building as I started building it myself a few days ago.
    So far I have the base built - so check your PMs Satangoss. :)
     
  5. Satangoss

    Satangoss Registered

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    [​IMG]
    [​IMG]

    Update:

    • 1 pit building left (the rounded one)
    • Trees
    • 5 minor buildings
    • AIW
    • Reflections
    • Textures pass.
     
  6. P.S.R.

    P.S.R. Registered

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    Incredible! Keep going!
     
  7. Guimengo

    Guimengo Guest

    That's fabulous! The seats have 4 straight rows of flipped numbers though :p
     
  8. Marc Collins

    Marc Collins Registered

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    Well then I will refuse to drive this track. That would be too distracting from the cockpit to tolerate.
     
  9. Guimengo

    Guimengo Guest

    Thank goodness you don't provide any testing for content.

    Of course there is a reason for the flipped textures and it might even be something to save performance by having two faces, etc. And of course there's reason to believe the author has a sense of humor. Lastly, of course this won't stop anyone from driving. Are you happy you got attention now?
     
  10. MaD_King

    MaD_King Registered

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    Great screens, keep pushing !!
     
  11. deBorgo83

    deBorgo83 Registered

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    Great stuff! Again. :p
     
  12. Satangoss

    Satangoss Registered

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    Thanks!

    I was felling to lazy for flip the seats textures and repost the screen-shot... :D

    But it's already fixed, the last "texture pass" that I mention is a overall check to seek and kill this bugs. There're several others for sure.
     
  13. RJames

    RJames Registered

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    Outstanding work!
     
  14. Marc Collins

    Marc Collins Registered

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    I guess you are unaware of the concept of sarcasm. My post was a reaction to you commenting on this gorgeous track that has been slaved over for months and is looking so awesome about stupid seat labels that obviously can't be seen while racing. And yes, I saw your emoji, but it still deserved a sarcastic response.
     
  15. alpha-bravo

    alpha-bravo Registered

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    gents please a bit respect [emoji57]I suggest you open your own thread for your small personal war[emoji6].
    @santagoss thank you for this beautiful shots [emoji4][emoji106]
     
  16. Satangoss

    Satangoss Registered

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    :D thanks

    FOV in Gjed is very strange... don't know if it's adjustable.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    To do list 12-2-2015

    -Trees
    -3 temporary grandstands
    - AIW
    - Populate areas with cars, trucks, shacks, some humans here and there.
    - Full textures and materials replace / setup (majority of materials are placeholders.)
     
  17. MapleHamwich

    MapleHamwich Registered

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    Awesome stuff Satangoss. Looks release ready already, can't wait to drive the final product.
     
  18. Guimengo

    Guimengo Guest

    Looks very pretty! I do wonder about the lighting, the sky is rather bright but the ambient is rather low. This looks like it's far further along than I imagined, that's fantastic.
     
  19. StrawmanAndy

    StrawmanAndy Registered

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    Looking awesome and unbelievably beautiful! Great work :D
     
  20. Eddy

    Eddy Member

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    +1
     
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