mantasisg
Registered
It is one hell of a roadmap blog, that isn't a normal roadmap. Just as I saw it, I thought - thats over. Then reading, and reading... almost seems like it is really over right now. Then the bit for Stefano, and it almost seems like it is going to be really an announcement of rF2 development ending, or something similar, tension is high.
Then next paragraph:
"So what’s cooking at our Studio? As I mentioned, a lot of our plans have been shuffled and re-arranged. Our track team finished Portland, but it won’t be released until we’ve finished our extensive lighting pass and released a new build. In the mean time they are working on two brand new tracks, as well as a few updates to our existing ones. Our car team completed a brand new car that we currently can’t release as its release was planned to coincide with the real car, and that has been delayed. Here too we moved on to the next car, which unfortunately we can’t announce just yet, but it’s a unique opportunity for our Studio. Our developers have been testing our new overlay system, making tweaks to ensure it can be properly customized. We also fixed a few long standing issues with our package management system, which delayed the pending update of the new UI. Development on the lighting system is now in a phase where artists and developers are iterating over many of the improvements to create the proper balance for each. We are also fixing some smaller bugs and discussing physics improvements. Our esports team is already looking ahead at future seasons for our GT series, planning the next race for BMW as well as streamlining our broadcast setups."
Now thats was the roadmap there, and indeed odd one at places:
- Plans got messed up;
- Portland done - can't release;
- Two new tracks in development;
- Few updates for some existing tracks;
- New car is completed - can't release;
- New car about to be announced - can't announce;
- Some important issue is fixed that was delaying UI;
- Overlay development;
- Lighting system development;
- Fixing some small bigs;
- PHYSICS ?????
- eSports team does eSports, and broadcasting.
"The hard thing right now is to predict what will happen next. Extrapolating based on the last weeks we can only say that we probably don’t know. As a good friend said to me, we need to be prepared for pleasant surprises..."
- Can't give any dates.
So to sum up, they are working on lots of things, but they will be surprised themselves when that is going to be ready to roll out.
Then next paragraph:
"So what’s cooking at our Studio? As I mentioned, a lot of our plans have been shuffled and re-arranged. Our track team finished Portland, but it won’t be released until we’ve finished our extensive lighting pass and released a new build. In the mean time they are working on two brand new tracks, as well as a few updates to our existing ones. Our car team completed a brand new car that we currently can’t release as its release was planned to coincide with the real car, and that has been delayed. Here too we moved on to the next car, which unfortunately we can’t announce just yet, but it’s a unique opportunity for our Studio. Our developers have been testing our new overlay system, making tweaks to ensure it can be properly customized. We also fixed a few long standing issues with our package management system, which delayed the pending update of the new UI. Development on the lighting system is now in a phase where artists and developers are iterating over many of the improvements to create the proper balance for each. We are also fixing some smaller bugs and discussing physics improvements. Our esports team is already looking ahead at future seasons for our GT series, planning the next race for BMW as well as streamlining our broadcast setups."
Now thats was the roadmap there, and indeed odd one at places:
- Plans got messed up;
- Portland done - can't release;
- Two new tracks in development;
- Few updates for some existing tracks;
- New car is completed - can't release;
- New car about to be announced - can't announce;
- Some important issue is fixed that was delaying UI;
- Overlay development;
- Lighting system development;
- Fixing some small bigs;
- PHYSICS ?????
- eSports team does eSports, and broadcasting.
"The hard thing right now is to predict what will happen next. Extrapolating based on the last weeks we can only say that we probably don’t know. As a good friend said to me, we need to be prepared for pleasant surprises..."
- Can't give any dates.
So to sum up, they are working on lots of things, but they will be surprised themselves when that is going to be ready to roll out.