Well, that roadmap was certainly a bit different.
I'm not going to lie, as I was reading that, I got quite down about everything. I fully expected the last paragraph to start as follows:
"Following discussions with management at Luminis, due to current events, we are going to shelve development of rF2 for the forseeable future..."
Talking about Stefano leaving/not doing sims any more, frustrations with not being able to release cars (content) tied to manaufacturers, frustrations with not being able to release new code, it just seemed that was where it was all heading.
Having read it several more times, it is in fact much more hopeful than it seemed in that initial reading. The prior Dev video certainly didn't seem to imply impending shutdown, but maybe the boss man knew different from the staff. They seem to be working on new content with new or existing partners, and there has been some nice stuff with the historics/legends series and FE on esports.
Having said which, there's clearly enormous challenges still. S397 has not been able to take full advantage of the latest surge of interest in esports to get people to actually drive the sim as opposed to watch it, since the UI/competition infrastructure isn't in a position to do so.
When S397 took over 3 years ago, they inherited an interesting if incomplete code base with some class-leading features (physics/tires) and some enormous holes and drawbacks. Back in 2009, I'd gone with iRacing as my simulator of choice, for all sorts of reasons, some of which are covered in the Dev video about the UI. First of all, it provided a simple "click-and-drive" format without any annoying messing with mod files or obscure settings. I've been reminded of just how nerdtastic rF2 is, since an old buddy of mine has just bought a new rig (PC, high end wheel and pedals) and is taking up sim racing once again, which he last did maybe 10 years ago in NASCAR 2003/Papyrus land. In order to get him going before signing up to iRacing, I'd encouraged him to buy and run rF2. Both have proved a challenge to get him setup and for him to understand the new capabilities, but there's little doubt rF2 was worst; and its the worst of any similar game/sim out there by a long way. Second, it provided a full competition infrastructure environment, without having to manage servers, create leagues/websites etc. which I'd previously done with rF1 and other ISI sims. I was sick and tired of doing that. Having a way to do matchmaking based on skill and bring everyone together was a great thing. Third, it was a completely different feeling simulator from the driving aspect. This carried over a lot of what was good from NR2003 and also GPL; the cars behaved uniquely and each type was completely different. As time has gone by, I've thought very little about the first issue (it just all works with minimal effort) even with their own Beta UI vs old web UI. Sadly the second part has been fragmented with too many leagues undermining the 'official' series, and much of the same in-fighting and politics as I remember from running leagues even in those official series. But I became very disillusioned with the physics and dynamics of the cars, especially the tire model, that racing and driving the cars just was not fun any more. See the Niels H. video for a good introduction to those issues, which I agree with.
So S397 came along and said, we're basically going to put right the crazy nerdtastic infrastructure, and make it click-and-race. We're still waiting for this to come about, even in offline mode. They've fixed many of the limitations of poor content and graphics, for the most part. Clearly many are not happy with the focus S397 appear to have with developing the online features, over and above the offline ones. But clearly, thats where iRacing have all the competition beat even now; no other sim as anything like the competition infrastructure. It's here I worry about just what resources S397 will really have; I just can't see how they can match or exceed what iRacing have, for either fully hosted 'official' racing or leagues. Even with the new UI finished for all other aspects. And now, I also think they've done most of their aspirational content as well. We've got LeMans (happy surprise), Nurbs, Sebring. There's a few more key tracks that we need good laser scanned versions of, so there's scope here, but all activity seems to have died away from this in the last 6 months. For cars, we've got LMP and GT cars as much as is really needed, and now only lack touring cars for modern series. [I suspect the "new car" alluded to is in fact the Toyota Hypercar, or similar, but given todays announcements I doubt that will ever see a racetrack in anger]. I doubt there is enough development of the "core" sim for offline that can generate enough interest to really make waves; the answer is in the online capabilities. So we wait for those... and my desire to find something to replace iRacing has to wait, as I wait for them to sort out their tire model as an alternate, to get the driving enjoyment I want plus competition with real humans.