DrivingFast
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80 ai lol buff said
....... have fun with 30 AI for 25000 meters .....
1 AI every 850 meters, what fun !!
In real life the 24h nurburgring welcomes more than 100 cars: simulation or not simulation ?
80 ai lol buff said
....... have fun with 30 AI for 25000 meters .....
1 AI every 850 meters, what fun !!
In real life the 24h nurburgring welcomes more than 100 cars: simulation or not simulation ?
Do not focus on the number of AI in my test :
I do not have the exact number in mind, but I did the same test today with only 30 AI, almost the same settings or maybe exactly the same settings, and my minimum FPS was as I recall at 45 or 48 FPS maximum.
Frankly this is not enough, it equates to about 53 FPS about average FPS, from what I could see. This is not enough for me.
I persist in saying that there is a major performance problem in rF2. It is incomprehensible that some users do not realize it.
More users will defend the alleged "good performance" or "acceptable performance" of rF2, minus the direction of S397 will want to cash back their graphics engine.
Keep up guys, this is not in our interest.
Maybe rF2 should allow an option like in Raceroom to run the AI cars without cockpits.
Not on my system. I see big difference between rain off and low even on dry weatherThe graphic setting for rain at Off, Low, or Max had very little effect...
GTX 1080 here.Not on my system. I see big difference between rain off and low even on dry weather
The graphic setting for rain at Off, Low, or Max had very little effect
You do realize that the minimum reported fps is the worst case scenario, right, but since you don't provide full settings nor provide average and maximum values there is no way for me to validate or recommend changes.
What CPU is used here? Also is Sparse grid AA really required? I find in game AA to work really well even just Level 3 is far better than all other Sims maxed out AA imo.GTX 1080, single monitor 60 hz, full HD
rF2 does not allow to get in all circumstances 60 FPS with a GTX 1080, when the graphics are in FULL ULTRA, with a single screen installation and in Full HD.
What I call "in any circumstance" is all the cumulative race conditions: a lot of AI, heavy rain and lots of clouds, day/night transitions especially sunrise/sunset/night/low sun.
Given the price needed to buy this hardware, I thank it is abnormal, and I always think it.
I said a lot that rF2 was very poorly optimized, that's true and I still think so.
*BUT* IT IS TO QUALIFY.
Indeed I did not know a game with almost identical graphics quality, and changing weather conditions.
I tested Project Cars 2 recently, and I realized that the graphical rendering between rF2 and PC2 was very similar (to my astonishment because I thought PC2 would be very much above), and that Project Cars 2 also did not allow to have 60 FPS stable (in Full HD, single monitor, Full Ultra, unfavorable race conditions [heavy rain, sunset/sunrise ...]).
I really thought that a game so "big budget" was better optimized and much more beautiful than rF2.
I followed @Marcel Offermans advice concerning the AVERAGE FPS for running my rF2 performance test :
I only watched the FPS MINIMUM before, and I think I was wrong, so thank you Marcel.
I adapted my graphic settings with the following goals :
1. Really good performance, and at least 60 AVERAGE FPS in the worst game circumstances :
rain/sunrise-sunset-night-low sun racing conditions, Sebring 12H, 61 AI [max AI on Sebring]).
2. The most beautiful graphic settings possible when it is not raining and the road is dry:
(Graphical ingame and post-process settings + Nvidia inspector graphical settings)
3. Keep a good graphic quality in the rain and on wet roads very good, but make two compromises to keep extremely good settings in all conditions except rain, these settings are also beneficial for the graphics in the rain.
4. To avoid unpleasant surprises when driving, "a lot" of AI visible.
TEST (done 3 times to be sure):
- Sebring 12H
- 61 AI
- Grid position: 45
- 8:00 AM ---> ~11: 00, time scale x5
- My car: Mclaren GT3, other cars: S397 GTE and 397 GT3
- Mostly cloudy and 100% rain
- Important : during the whole test, I always positioned my car in the middle of a group of cars, therefore in the worst performance conditions.
NVIDIA INSPECTOR GRAPHICS SETTINGS:
- Maximum pre-rendered frames: 1 (low input lag)
- AA: x2 Multisampling associated with the very powerful AA x2 Sparse Grid Supersampling (Enhance the application setting): it is thanks to that that the image is always beautiful = important.
- Anisotropic filter optimization: OFF
- Trilinear optimization: OFF
- Texture filtering: HIGH QUALITY (very important for global visual quality)
INGAME GRAPHICS SETTINGS:
- Post-Process: ULTRA
- Full HD
- AA: forced by nvidia inspector
- FullScreen mode
- visible AI: 12
- AUTO FPS: 60 (really help)
- Mirrors: ON + 1 virtual rearview
- FOV: 47
https://www.dropbox.com/s/3phb8axhehk35r2/ingame rF2 settings.PNG?dl=0
![]()
- ***IMPORTANT, THE GRAPHIC SETTINGS THAT I LOWERED:***
Opponent: medium, Soft Particles: low, rain: medium
GTX 1080 OVERCLOCKING
Allowing to win about 5.5% of FPS.
RESULT OF THE TEST (3 times the same test):
1. A good performance even in difficult race conditions, and perfect in all other race conditions.
- AVERAGE FPS after 30 minutes: 64-67 (according to the 3 tests carried out).
- MINIMUM FPS: 44-45
- MAX FPS: 94-96.
2. Excellent image quality in all circumstances (AA x2 sparse grid, etc.)
3. Only in the rain rF2 does not have ultra graphics.
During wet and rainy conditions, the loss in visual quality is actually acceptable, because the difference is not very visible when driving.
I strongly recommend these settings to owners of GTX 1070/1070 ti/1080/1080 ti and people who have a single Full HD screen.
Everything in these settings to its importance.
What CPU is used here? Also is Sparse grid AA really required? I find in game AA to work really well even just Level 3 is far better than all other Sims maxed out AA imo.