Latest Release 1109 Rain Effects AND MORE!

Discussion in 'News & Notifications' started by Christopher Elliott, Dec 21, 2017.

  1. DrivingFast

    DrivingFast Registered

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    GTX 1080, single monitor 60 hz, full HD

    rF2 does not allow to get in all circumstances 60 FPS with a GTX 1080, when the graphics are in FULL ULTRA, with a single screen installation and in Full HD.
    What I call "in any circumstance" is all the cumulative race conditions: a lot of AI, heavy rain and lots of clouds, day/night transitions especially sunrise/sunset/night/low sun.

    Given the price needed to buy this hardware, I thank it is abnormal, and I always think it.

    I said a lot that rF2 was very poorly optimized, that's true and I still think so.
    *BUT* IT IS TO QUALIFY.

    Indeed I did not know a game with almost identical graphics quality, and changing weather conditions.

    I tested Project Cars 2 recently, and I realized that the graphical rendering between rF2 and PC2 was very similar (to my astonishment because I thought PC2 would be very much above), and that Project Cars 2 also did not allow to have 60 FPS stable (in Full HD, single monitor, Full Ultra, unfavorable race conditions [heavy rain, sunset/sunrise ...]).
    I really thought that a game so "big budget" was better optimized and much more beautiful than rF2.

    I followed @Marcel Offermans advice concerning the AVERAGE FPS for running my rF2 performance test :
    I only watched the FPS MINIMUM before, and I think I was wrong, so thank you Marcel.

    I adapted my graphic settings with the following goals :

    1. Really good performance, and at least 60 AVERAGE FPS in the worst game circumstances :
    rain/sunrise-sunset-night-low sun racing conditions, Sebring 12H, 61 AI [max AI on Sebring]).
    2. The most beautiful graphic settings possible when it is not raining and the road is dry:
    (Graphical ingame and post-process settings + Nvidia inspector graphical settings)
    3. Keep a good graphic quality in the rain and on wet roads very good, but make two compromises to keep extremely good settings in all conditions except rain, these settings are also beneficial for the graphics in the rain.
    4. To avoid unpleasant surprises when driving, "a lot" of AI visible.

    TEST (done 3 times to be sure):

    - Sebring 12H
    - 61 AI
    - Grid position: 45
    - 8:00 AM ---> ~11: 00, time scale x5
    - My car: Mclaren GT3, other cars: S397 GTE and 397 GT3
    - Mostly cloudy and 100% rain
    - Important : during the whole test, I always positioned my car in the middle of a group of cars, therefore in the worst performance conditions.

    NVIDIA INSPECTOR GRAPHICS SETTINGS:

    - Maximum pre-rendered frames: 1 (low input lag)
    - AA: x2 Multisampling associated with the very powerful AA x2 Sparse Grid Supersampling (Enhance the application setting): it is thanks to that that the image is always beautiful = important.
    - Anisotropic filter optimization: OFF
    - Trilinear optimization: OFF
    - Texture filtering: HIGH QUALITY (very important for global visual quality)

    INGAME GRAPHICS SETTINGS:

    - Post-Process: ULTRA
    - Full HD
    - AA: forced by nvidia inspector
    - FullScreen mode

    - visible AI: 12
    - AUTO FPS: 60 (really help)
    - Mirrors: ON + 1 virtual rearview
    - FOV: 47

    https://www.dropbox.com/s/3phb8axhehk35r2/ingame rF2 settings.PNG?dl=0
    [​IMG]

    - ***IMPORTANT, THE GRAPHIC SETTINGS THAT I LOWERED:***
    Opponent: medium, Soft Particles: low, rain: medium


    GTX 1080 OVERCLOCKING

    Allowing to win about 5.5% of FPS.

    RESULT OF THE TEST (3 times the same test):

    1. A good performance even in difficult race conditions, and perfect in all other race conditions.
    - AVERAGE FPS after 30 minutes: 64-67 (according to the 3 tests carried out).
    - MINIMUM FPS: 44-45
    - MAX FPS: 94-96.
    2. Excellent image quality in all circumstances (AA x2 sparse grid, etc.)
    3. Only in the rain rF2 does not have ultra graphics.
    During wet and rainy conditions, the loss in visual quality is actually acceptable, because the difference is not very visible when driving.

    I strongly recommend these settings to owners of GTX 1070/1070 ti/1080/1080 ti and people who have a single Full HD screen.
    Everything in these settings to its importance.
     
    Last edited: Dec 8, 2018
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  2. 2ndLastJedi

    2ndLastJedi Registered

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    What CPU is used here? Also is Sparse grid AA really required? I find in game AA to work really well even just Level 3 is far better than all other Sims maxed out AA imo.
     
  3. DrivingFast

    DrivingFast Registered

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    With a big screen of 132 cm (52 "), full HD not 4K, located 75 cm from my eyes only, the x2 sparse grid is the beginning of a beautiful image.
    The level 5 is insufficient.

    Especially shadows are NOT Aliased with x2 sparse grid.

    Little i7 4770k NOT OC.
     
  4. Alex72

    Alex72 Registered

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    Is GTX980 "mid end"? Also if its on triple screen maybe it turns into "low end"? :D
     
  5. Emery

    Emery Registered

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    Yes, 980 is low end for triple screens (not enough VRAM these days!)…

    For single 1080p screen, I used to feel that 970 was middle, but I don't know these days. Time for folks to report measurements again, especially now that 1440p screens are common and content is, er, richer in textures.
     
  6. Louis

    Louis Registered

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    Im on a 980ti, triples, i7 4790k with high quality graphic settings and satisfatory fps
     
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  7. Alex72

    Alex72 Registered

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    During daytime (even with clouds) and GT3 cars on triples i can run 60FPS solid. However i tested rain first and then clear night time and they were both hogging my FPS. I did have reflections set to high so maybe with low it will work because it didnt drop so much. Night time however... Those lights cast no shadows so why are they so heavy? Im not complaining, im asking someone who knows how these things work. :) Its mostly 60FPS at night but when more cars come into vision it drops under 60FPS.

    I felt there was no reason to test night AND rain, lol. :D At least daytime with GT3 i have 60FPS on triples with 980GTX so im at least happy for that. With 1080 soon i hope i can have rain and night at 60FPS as well.
     
  8. DrivingFast

    DrivingFast Registered

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    Try the same test, with exactly the same parameters (exactly).

    Because you are in TRIPLE, just change :

    shadow blur optimal, opponent visible 9, PP high.

    Do the test 30 minutes, and see what FPS AVERAGE you get.

    If that is not satisfactory, put opponent low and rain low.
     
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  9. Will Mazeo

    Will Mazeo Registered

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    Cant take people serious when they recommend PP ultra for driving.
     
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  10. Alex72

    Alex72 Registered

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    I dont have shadow blur on at all. You think its better to turn it to optimal than off? I will test PP HIGH. I have heard sometimes it can be better than LOW.

    BTW what about reflections? I have both road and environment. Im not sure what it means. Road reflections show the environment in the reflection on the road right? Environment reflections is reflections off buildings etc? Maybe i can turn that one off and set road reflections to low.

    EDIT: I have to look into overclocking GPU. I have good cooling so maybe i can win some FPS doing it.
     
    Last edited: Dec 10, 2018
  11. Filip

    Filip Registered

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    Lowering or disabling reflections improves performance.
    You can test in on a sunny day and see if it is acceptable.
     
  12. DrivingFast

    DrivingFast Registered

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    @Alex72

    The only thing I can say is this
    :


    The whole strategy for graphic settings is to have, in full HD if you are in FHD :

    1) The best quality that it is possible to have (or almost) in the majority of game circumstances (OUT of rain or wet weather, OUT the most critical day/night transition moment for performance);

    2) To have perfectly acceptable performance and quality under difficult conditions for performance (rain or wet weather, day/night transition moment).
     
  13. Alex72

    Alex72 Registered

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    During sun the high road reflections/environment reflections give me solid 60FPS. When rain comes on and i can see the reflections on the road the FPS drops. Question is: is it the reflections that are showing that is the problem or is it the rain drop textures?
     
  14. DrivingFast

    DrivingFast Registered

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    Hi.

    Easy to know : keep your settings (all), make a test like mine (30 minutes) with average FPS (use for example riva tuner), and deactivate the rain effect totally, to see if it is the main problem.

    But I suggest you to try to put (these settings are the most important :

    - rain LOW or medium
    - Opponents LOW or medium
    - AI visible : 9 (max 12)
    - soft particles : low or off
    - shadow blur optimal (not quality)
    - PP : high (not ultra)

    These settings can help your hardware a lot when :

    - it's raining
    - night/sunrise-sunset-low sun
     
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  15. Filip

    Filip Registered

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    Sorry can't help about that. I don't drive on wet.
     
  16. DrivingFast

    DrivingFast Registered

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    Because of the bad performance ?
     
  17. Filip

    Filip Registered

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    Yes.
     
  18. DrivingFast

    DrivingFast Registered

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    Try rain off or low, road reflections off or low, ai visible 9, opponent low, soft particles off.

    I think it really could work. ;)
     
  19. Filip

    Filip Registered

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    Thx I know all of it, tried everything but my system is too weak.
    Nevermind because I can't even drive properly in the dry
     
  20. 2ndLastJedi

    2ndLastJedi Registered

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    But looks weird with rain off when raining!
     
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