[REL] Latest Build Update rFactor 2 - 1.1122 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Oct 23, 2020.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest Build Update rFactor 2 - 1.1122 Now Available!

    Full article here:
    https://www.studio-397.com/2020/11/november-build-release-update/

    Old UI (opt-out)

    • Client build ID: 5842885
    • Dedicated server build ID: 5842895
    New UI (public_beta)
    • Client build ID: 5848835
    Changelog
    • Removed the 32 bits builds, we are now officially 64 bit only. To ease the transition, we have left some 32 bit utilities in their usual locations for this build only. Please migrate and report any issues you might have.
      • Note: there is a known issue that the ModMgr.exe inside Bin64 folder on SteamCMD dedicated server distributions may crash when toggling certain settings. Please use ModMgr.exe inside Bin32 folder for now.
    • Changed the way the new UI gets rendered, making it smooth even when the back-end is busy.
    • Fixed several memory leaks and a possible crash on changing graphics settings in-game.
    • Ensured that when a user is entering text in a text field, keys he/she presses don't accidentally trigger other controls.
    • Fixed the mouse cursor from going missing when pressing ESC in VR after driving the car.
    • Fixed an issue where sometimes when restarting or forwarding sessions, the UI would not (re)appear after that transition.
    • Fixed several aspect-ratio related rendering issues with the new UI.
    • Fixed the new UI being one pixel too wide and too high on triples.
    • Added new VR flat desktop mirror. Please note this is only available in the new UI on the public_beta branch.
    • Controller profiles
      • Simagic M10 new profile added.
      • VRS Direct Force Pro corrected typo in controller profile.
    • Re-enabled & Improved Sun God Rays / Light Flare settings (requires PostFX enabled, mostly only visible when the sun is occluded slightly)
    • Tweaks to Air Pollution colour blending and params
    • Corrected Moon Brightness
    • Reviewed various lighting parameters
    • Moved "Atmospherics" section for Track Weather file (.WET) to Track Game Database file (.GDB)
    • Added option for static mappers to disable omni lights
    • Fixed auto static mapper assignment, so Static01 mapper is auto assigned only. (prevent mappers for specific situations being auto assigned to assets)
    • Fixes for issues with No Rain Zones including when falling back to bounding box, and sorting issues with the currently rendered no rain zones.
    • Fixed an issue where reflections would stop updating after rejoining track
    • Fix for track side cameras not always showing the correct number of objects
    • Updated PBR track shaders to make use of new sampler methods to allow for more textures to be used.
    • Fixed an issue where DXT1 and DXT5 textures would not sample sRGB when they should when using new sampler method (This was an issue on the Road Shader only previously)
    • Fixed a rare issue causing texture animations to stop working
    • IBL Road and IBL Curb:
      • Added ability to use a second normal map (overlay on road, switch on curbs)
      • Tweaked Groove Blending logic (This may result in more noticeable dust, you may wish to tone this down in your Road Details Map)
      • Updated default settings for Groove & Dust IBL Standard
      • Fixed some issues with the Detail Map
    • IBL Standard & Blend
      • Added option to use detail map as an alpha masked decal IBL Standard Blend
      • Added the option to use a detail map with the same logic as IBL Standard
      • Removed Multiply Square albedo blending mode, since this can be achieved by saving the texture in the correct format.
    • IBL Terrain:
      • Added the ability to set per Albedo strengths for Pattern map
      • Added an optional splatter overlay map, which applies alpha to specular mask
      • Added Albedo Tinting to Specular on Terrain Shaders
    • IBL Vegetation
      • Added a new Vegetation Specific shader, which contains only appropriate logic from IBL Standard
      • Added Specular Tinting with a static colour in the Vegetation Shader.



    ALL dedicated servers must be updated!


    Latest Build Update
    Steam Build ID
    • Client 5720628
    • Dedi 5720538

    NEW UI (public_beta)
    Steam Build ID

    • Client 5720633

    - Bumped the multiplayer version to fix an exploit

    -------------------------------------------------------------------------
    Previous update:

    • Fixed some cars showing all white in the showroom
    • Fixed cars showing in the list that shouldn't be there at server join
    • Fixed chrome material not working in the showroom
    • Fixed an issue that could cause a client to load an old version of a track when joining at server join
    NEW UI Only
    • Added real descriptions for cars and tracks in the content selection list
     
    Last edited: Nov 18, 2020 at 6:55 PM
    memoNo1, Cangrejo, TJones and 8 others like this.
  2. Slip_Angel

    Slip_Angel Registered

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    I noticed one thing it might be a graphical bug/glitch.
    The shadows looking too dark seems to be only dark in cockpit camera because when i switch to outside cam the shadows looks much better.
    So only in cockpit camera the shadows are way darker.
     
  3. Slip_Angel

    Slip_Angel Registered

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  4. Ralffan

    Ralffan Registered

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    Our mod still shows the cars white :(
     
  5. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    If you send me the files we can take a look
     
  6. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Which car is that in?
     
  7. Slip_Angel

    Slip_Angel Registered

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    Ferrari 488 GTE ,i have screenshots on my PC i will post them soon.
    This is probably true for other cars as well i will check it out on other cars and post screen shots of them.
    Thanks for reading
     
  8. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    The outside cams currently have 'auto-exposure', so that might be the difference you are seeing.
     
  9. Slip_Angel

    Slip_Angel Registered

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    How do i enable it for cockpit cam ?
    shadows looks much better on outside cams.
     
  10. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    It is not implemented yet, we are still working on that.
     
    ThomasJohansen and Slip_Angel like this.
  11. Ralffan

    Ralffan Registered

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    Thanks, I sent a private message.
     
  12. Marko

    Marko Registered

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    In latest version, leaving lag is even worst. It froze half of the grid for 2s. GT3 cars, no custom livery allowed.
     
  13. Slip_Angel

    Slip_Angel Registered

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    @Christopher Elliott Here are the screen shots of some cars in which i noticed this effect. In my testing i don't find this effect in 911 RSR. I tested on these cars only

    Ferrari 488 GTE->>

    20201023181223_1.jpg

    20201023181229_1.jpg

    BMW M2 CS racing->>
    20201023224301_1.jpg

    20201023224312_1.jpg

    Porsche CUP->>

    20201023224754_1.jpg

    20201023224803_1.jpg

    As you can see the shadows are very different from inside to outside cam, i prefer the look of outside shadows they don't block the road and seems realistic.
     
    Last edited: Oct 23, 2020
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  14. Rui Santos

    Rui Santos Registered

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    Aren't the windows tinted/smoked? :D
     
  15. Slip_Angel

    Slip_Angel Registered

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    So why RSR doesn't show any difference?
     
  16. Slip_Angel

    Slip_Angel Registered

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    New problem
    Why my paid content is failing to verify in offline mode ?
    It won't load the DLC if i disconnect from the net.Then as soon as i connect to net it loads the content just fine.
    I don't like playing with net ON.
     
  17. Jeferson Richart

    Jeferson Richart Registered

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    From the photos it is not just the shadow that is darker, but everything. Perhaps the windshield will make things darker.
     
    Rui Santos and DrivingFast like this.
  18. Rui Santos

    Rui Santos Registered

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    I see the same thing in both 3 cockpits...
     
  19. davehenrie

    davehenrie Registered

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    DLC content distribution is controlled by STEAM. To verify the DLC version numbers, an online connection is required. I do not know if you can verify content and THEN disconnect from the net.
     
  20. Slip_Angel

    Slip_Angel Registered

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    I have purchased dlc last month..why do i need to verify it again and again?
    if i start offline the DLC are removed
     

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