EmperorOfFinland
Registered
interesting. i wonder how that became a thing on the PNG textures. the PNGs should not so how should i fix this? the subdivision is its own thing really. as i did bring it down so how i weld them together? Albeit i think the thing would be fixed if i import the welded surface in. but i still need to give it some bumps for sure.
I deleted thouse png files and the track loads just like normal now. so they are not even needed.
Most of the material formup is inherited basically from GPL on the conversions.
So the tires are seperate as they are supposed to be detachable so if you collide they would move from the road as i got complaints that the tires would be like hitting a concrete wall. so now they work like cones basically if you detach them
I think if i weld the vertices together i can get the verticecount down considerably and that would improve the tracks performance alot on its own if a single object will improve it considerably. cutting 40k faces and 100k verts will make it run considerably better.
I deleted thouse png files and the track loads just like normal now. so they are not even needed.
Most of the material formup is inherited basically from GPL on the conversions.
So the tires are seperate as they are supposed to be detachable so if you collide they would move from the road as i got complaints that the tires would be like hitting a concrete wall. so now they work like cones basically if you detach them
I think if i weld the vertices together i can get the verticecount down considerably and that would improve the tracks performance alot on its own if a single object will improve it considerably. cutting 40k faces and 100k verts will make it run considerably better.