EmperorOfFinland
Registered
Old currently demolished permament road circuit in Vantaa, Finland. It's a 3.300km long track with 8 corners.
Situated in Vantaa, Finland. This track was made after the tragic crash and clousure of the Eläintarharata track in 1963.
Construction started in 1965 track was opened on 12 June 1966. The track was 3.3 km (2.1 mi) long, consisting of eight turns and a 1 km (0.62 mi) home straight. Multiple racing series, including Formula Two, Formula Vee and Interserie, raced on the track during the years it was used.
After many years of financial difficulties, the track was abandoned in late 1978. Illegally raced afterwards the tracksurface was destroyed by the owner in 1988 after a moose accident on 10 May 1988. Deep ditches were then cut through the track at five locations.
These were quickly filled with sand by moonlight racers, but the owner of the track area soon learned about this and destroyed the surface of the track with a plough in early 1989. This ended the racing for good.
The track has been unsuitable for driving for many years, but some structures are left standing, such as the control tower next to the back straight and a television camera tower near turn seven. The control tower was badly damaged in a fire in 2004 and its door is sealed shut with concrete.
Currently the trackarea is a residental area and the control tower was left as a memorial for the circuit.
Trackmakers:
Original GPL track by Jussi Kaskia, Greger Huttu and Olli Suominen.
Converted from GPL to GTL and GTR2 by Kimmo Kokkonen.
Rfactor 1 Conversion by Meck2.
Rfactor 2 Conversion by EmperorOfFinland
Thanks for people at Rfactor 2 forums for helping me with this, thanks to Kimmo Kokkonen to giving me permission to convert so people can enjoy Keimola once more. Also credits go to ISI/Studio 397 for the animated trackworkers and few textures.
Downloadlink: https://steamcommunity.com/sharedfiles/filedetails/?id=2377944974
So its on the steam workshop for everyone to enjoy
1.2.2021: Patch 0.91 Is out.
17.4.2021: Patch 0.93 Is out and the roadmesh has been remade and couple texturebugs have been fixed. i will probably go in and fix the lods to be more sane later but that should be rather easy to do
13.5.2021: 0.95 patch has been released,
Here is the list of improvements and fixes
1: I fixed all the holes on the tracksides and made sure lods work as intended
2: I readjusted the objectspawning on mirrors so its lighter in VR
3: I redid the AIW file and did a new fastline so the cars will take much faster lines though the corner and added a blocking line so the cars block effectively now.
4: Fixed the black lines from textures by manipulating them upwards by 1 pixel.
29.9.2021
1.0 Released major texturerework and enabling IBL/PBR shaders for most of the track surfacetextures. So the only thing to do from now on is to add more bumps to the track but that experimentation has to be put to backburner as i cant drive enough to test it personally.
Do report back if there is something to fix from it
Situated in Vantaa, Finland. This track was made after the tragic crash and clousure of the Eläintarharata track in 1963.
Construction started in 1965 track was opened on 12 June 1966. The track was 3.3 km (2.1 mi) long, consisting of eight turns and a 1 km (0.62 mi) home straight. Multiple racing series, including Formula Two, Formula Vee and Interserie, raced on the track during the years it was used.
After many years of financial difficulties, the track was abandoned in late 1978. Illegally raced afterwards the tracksurface was destroyed by the owner in 1988 after a moose accident on 10 May 1988. Deep ditches were then cut through the track at five locations.
These were quickly filled with sand by moonlight racers, but the owner of the track area soon learned about this and destroyed the surface of the track with a plough in early 1989. This ended the racing for good.
The track has been unsuitable for driving for many years, but some structures are left standing, such as the control tower next to the back straight and a television camera tower near turn seven. The control tower was badly damaged in a fire in 2004 and its door is sealed shut with concrete.
Currently the trackarea is a residental area and the control tower was left as a memorial for the circuit.
Trackmakers:
Original GPL track by Jussi Kaskia, Greger Huttu and Olli Suominen.
Converted from GPL to GTL and GTR2 by Kimmo Kokkonen.
Rfactor 1 Conversion by Meck2.
Rfactor 2 Conversion by EmperorOfFinland
Thanks for people at Rfactor 2 forums for helping me with this, thanks to Kimmo Kokkonen to giving me permission to convert so people can enjoy Keimola once more. Also credits go to ISI/Studio 397 for the animated trackworkers and few textures.
Downloadlink: https://steamcommunity.com/sharedfiles/filedetails/?id=2377944974
So its on the steam workshop for everyone to enjoy
1.2.2021: Patch 0.91 Is out.
17.4.2021: Patch 0.93 Is out and the roadmesh has been remade and couple texturebugs have been fixed. i will probably go in and fix the lods to be more sane later but that should be rather easy to do
13.5.2021: 0.95 patch has been released,
Here is the list of improvements and fixes
1: I fixed all the holes on the tracksides and made sure lods work as intended
2: I readjusted the objectspawning on mirrors so its lighter in VR
3: I redid the AIW file and did a new fastline so the cars will take much faster lines though the corner and added a blocking line so the cars block effectively now.
4: Fixed the black lines from textures by manipulating them upwards by 1 pixel.
29.9.2021
1.0 Released major texturerework and enabling IBL/PBR shaders for most of the track surfacetextures. So the only thing to do from now on is to add more bumps to the track but that experimentation has to be put to backburner as i cant drive enough to test it personally.
Do report back if there is something to fix from it
Last edited: