rofl, it was my thought, the Q2 was the best drop...they can't keep the same quantity for Q3 or Q4....sadQ3 is a small drop, Paul Jeffrey told us.
So I'm hoping for at least 2 cars (I guess BTCC) and 1 track (I guess BTCC championship).
I would have hoped for more, but that normally won't be the case.
rofl, it was my thought, the Q2 was the best drop...they can't keep the same quantity for Q3 or Q4....sad
Game. Nurburgring combined, 20 AI Mclaren M23, Dry Sunny. Graphics: Circuit/Player/Opponints details=medium; AA/textures=maximum; Effects (those where sparks)=medium; Rain drops/Road reflection=off; Environment reflections=low; Visible vehicles=12.Can you say exactly what content and conditions you are testing?
Actually I compared initial latest RC with updated one yesterday. But I'll test with the main release (opt out of beta) later tonight and share the result.Have you verified that back to back (opt out vs rc)?
Can you test with effects on low too?
Do you believe in Santa Claus at your age?For Q4 i believe, close to christmas![]()
GDB overwrites RFM
Why not an option from the UI menus? A slider with adjustable PLSL (I just made that up). There would have to be some sort of online protection to prevent remote users upping the PLSL to insane speeds and thus gaining an advantage. But otherwise, ESPECIALLY for offline users, adjustable PLSL would be rather neat.(just like having the max amount of cars listed for each track PRIOR to loading)Shouldn't it be the opposite?
e.g. Leguna Seca was recently updated to have a pit lane speed limit of 45 mph, which makes sense since that's the speed limit for IndyCar. But the pit lane speed limit for IMSA is 60 kmph. So if you want to set up a simulated IMSA race and create an rfm file with a pit lane speed limit of 60 kmph ,it'll just get overridden by the gdb file associated with the track.
Not saying which way is right but they've been that way for 15 years. It's not so difficult to make a new layout from existing files
I just revisted Shift Protection in ACC, which they have had all along. I didn't get any real engine braking sensation from that title either. Is there any sim you have driven that feels closer to your real world experience?Shift Protection will be better developed in GTE cars ???
I drove irl gt3 car, the huracan, is has shift protection but it doesn’t remove the maximum engine braking capabilities of the car !
It only removes the engine exploding possibilities, not the engine braking friction !
So the way it is made now is not as in real life , will it be corrected to we have a better simulation ?
And again I ask you, what do you think shift protection works exactly? It limits how high you can go into the RPM when downshifting, just like IRL AFAIK. If it shouldn't affect engine braking, then it might not be the shift protection that is doing that, but something else in the engine physics.Shift Protection will be better developed in GTE cars ???
I drove irl gt3 car, the huracan, and Brazilian Stock Cars, both has shift protection but it doesn’t remove the maximum engine braking capabilities of the car !
It only removes the engine exploding possibilities, not the engine braking friction !
So the way it is made now is not as in real life , will it be corrected to we have a better simulation ?