Discussion in 'General Discussion' started by Miro, Nov 13, 2013.
This is not about "nVidia cards". This is about SLI.
Come on Turtle you know better then this. It is just to read Nvidia forums and it is easy to figure out how bad Nvidia driver support is. Some guys are also asking support in rF2 technical forums.
You forgot 2012, 2013, 2014 & 2015
He's not a happy camper...ever!
When game is not Nvidia supported game nobody has optimum performance with Nvidia cards, It is obvious that I mean all Nvidia cards isn't it.
You can't even get "Tuttle" right.
I think it's a bit wishful thinking to have every user upgrade to new Windows just because rF2 says so. rF2 only ditched Win XP support a year or two ago when the usergroup became marginal.
According to this wiki page there are currently two or three games in the whole world with DX12 support, which tells a bit about how the gaming industry considers DX12. It would be a marketing suicide for ISI to ditch legacy DX support and move to DX12 solely, there is no other way of putting it. To work around this issue, they would have to re-code the game both for DX11 and DX12, or somehow combine DX9 and DX12 support which would probably be the first game engine in the world to do it.
What would I have done without knowledgeable guys like you. Thank you for this important information.
Q: Any internal talks about DX11 in the future ? Is the move to DX11 much to complex?
A: It’s not about complexity, it is about benefit. There isn’t enough benefit to using it right now, though that does not mean there won’t be benefit going forward (though that might be with DX12, DX13, etc)."
There is no need to worry. rFactor2 is not going to move over to DX12 for a long time.
Disappointing comeback, really. Couldn't take you seriously before, but now i can't even be bothered to finish my sen
If you like to discuss Nvidia cards performance please make new a tread. We are out of the topic.
The one guy who got this totally off topic is probably rubbing his hands together watching this. Time to move on.
Really looking forward to racing round Toban. These teasers look fantastic, great job as always track team. Here's hoping for a release this weekend. [emoji4]
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Must say it's been a long time since I was looking forward to a track THIS much! Clios on the short layout are gonna be fun!
"Not exactly a vacation spot, but it'll do for the weekend ..."
Very nice! Is it a test, or actual picture of a track WIP?
That's an actual ingame picture of a test object using a WIP track's vegetation set.
Well it's looking great Luc, could you tell something about how heavy it is fps wise. Same like former tree lines or more demanding. Don't wanna start a discussion just curious.
for me the this is where most of the IS tracks could use some love. I believe there should be a larger palette of greens used.
some times grass/trees and shrubs all blend together...
and wave a little in the breeze... like the checkbox on graphics page says so!
If anything, I'd say these trees are less demanding on the hardware. Texture-wise one of them is a bit larger than before; tricount is around 5% less, so as long as you have the memory, it should be a tiny bit faster. Of course, we have been avoiding the use of 3D trees on some of our recent tracks ...
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