I think it's a bit wishful thinking to have every user upgrade to new Windows just because rF2 says so. rF2 only ditched Win XP support a year or two ago when the usergroup became marginal. According to this wiki page there are currently two or three games in the whole world with DX12 support, which tells a bit about how the gaming industry considers DX12. It would be a marketing suicide for ISI to ditch legacy DX support and move to DX12 solely, there is no other way of putting it. To work around this issue, they would have to re-code the game both for DX11 and DX12, or somehow combine DX9 and DX12 support which would probably be the first game engine in the world to do it.
What would I have done without knowledgeable guys like you. Thank you for this important information.
"COMMUNITY Q&A Graphics/Performance Q: Any internal talks about DX11 in the future ? Is the move to DX11 much to complex? A: It’s not about complexity, it is about benefit. There isn’t enough benefit to using it right now, though that does not mean there won’t be benefit going forward (though that might be with DX12, DX13, etc)." There is no need to worry. rFactor2 is not going to move over to DX12 for a long time.
Disappointing comeback, really. Couldn't take you seriously before, but now i can't even be bothered to finish my sen
The one guy who got this totally off topic is probably rubbing his hands together watching this. Time to move on.
Really looking forward to racing round Toban. These teasers look fantastic, great job as always track team. Here's hoping for a release this weekend. [emoji4] Sent from my D5803 using Tapatalk
Must say it's been a long time since I was looking forward to a track THIS much! Clios on the short layout are gonna be fun!
Well it's looking great Luc, could you tell something about how heavy it is fps wise. Same like former tree lines or more demanding. Don't wanna start a discussion just curious.
for me the this is where most of the IS tracks could use some love. I believe there should be a larger palette of greens used. some times grass/trees and shrubs all blend together...
If anything, I'd say these trees are less demanding on the hardware. Texture-wise one of them is a bit larger than before; tricount is around 5% less, so as long as you have the memory, it should be a tiny bit faster. Of course, we have been avoiding the use of 3D trees on some of our recent tracks ...
I am completely stumped on this one. 3PA so not Toban and likely based on a real track then. I'm wondering are those pit exit lights?